原理:进入流放地后自动删除物品栏内所有回城卷
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) M2 a& A$ n. E S方法:
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% V" f% V8 Q0 Z- V, Z8 B- k一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
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二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到+ o5 S" A/ B- b$ F5 J) j% D: Q
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三、"删除回城.txt"中回城卷的名字根据各服务器情况修改8 h( ^' Z/ e8 x8 i/ z5 v
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四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
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删除回城.txt% e3 W1 m' u" F6 E' V
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unit 删除回城;
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interface6 P2 f2 i( L# ~5 h
1 i6 h" ~2 K6 e8 q( C: O) N; Rfunction GetToken (aStr, aToken, aSep : String) : String;/ \- }) x+ g- a) S2 K
function CompareStr (aStr1, aStr2 : String) : Boolean;
/ G0 b: ?' O# w4 Gfunction callfunc (aText: string): string;
7 u* N9 n* m9 [, ?% p* [( @& a3 tprocedure print (aText: string);
. G: P c$ u# h4 \function Random (aScope: integer): integer;/ b; s5 L: d: [! \6 h
function Length (aText: string): integer; a( x7 c9 Z- Y% q( E* g @
procedure Inc (aInt: integer);0 G; B4 j8 h9 _, @5 R( y5 N
procedure Dec (aInt: integer);' |( ~ u( ^0 ]4 X/ D1 A; B
function StrToInt (astr: string): integer;7 r( |/ @$ c+ t
function IntToStr (aInt: integer): string;7 j, I! e6 l0 _
procedure exit;
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procedure OnCreate (aStr : String);
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n, y* |7 ]6 Timplementation& Y. m7 U& T3 |. I \9 ?5 r7 {
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procedure OnCreate (aStr : String);, Q$ |* m( H' a$ j! P6 m" ?
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Str : String;
4 A# D( o8 l; H+ v iCount : String;2 |/ M! ]& ^& `2 H+ E
GoBigMapItem : String = '回城卷';
" g( `: ~& T6 e1 f! T) Y7 F5 ~begin
- ?) u/ F3 K, s# Q- s Str := 'getsenderitemcountbyname ' + GoBigMapItem;
- x4 @' P% |9 C& s+ e% M iCount := callfunc (Str);
6 B: `8 v6 @8 L w2 Y; c if iCount <> '0' then begin
& D, a6 }5 `: V2 q Str := 'getsenderitem ' + GoBigMapItem;
: |9 z/ s; I3 c7 n& [! ~' Z Str := Str + ':';6 v! v, s2 j+ \% L! K5 t8 B
Str := Str + iCount;( u7 B% ^& ~& S0 _& E( x
print (Str);; J6 F f/ }2 B1 R; J( f7 W
end;2 J# l6 w1 C. H% P. f
exit;
* L1 R, G7 q+ ]2 s, g5 ?end;: g7 I4 a$ M/ n4 Z: Q
' S# C- e* V4 ~- ~end. 5 t- H* K: o) {$ M6 S
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