原理:进入流放地后自动删除物品栏内所有回城卷
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方法:
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6 h( c7 {" L1 c- u0 f" E" h一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
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5 R+ d [8 N2 `# X7 F, C& K二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
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2 q1 Z" z4 F( G8 W8 P/ M三、"删除回城.txt"中回城卷的名字根据各服务器情况修改7 y2 w7 M, T4 t! w
# {0 d0 _% D' E- ?) ~四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE' N& b4 p2 G; O" {& n
2 V9 w/ p0 A8 N7 a4 l3 B删除回城.txt" y- I* M" E0 y0 Y* h
( e$ }9 C% J+ d& ~: L7 uunit 删除回城;/ o1 F2 |. f2 u" T% E% z
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interface ?- s! e0 J9 q% y
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function GetToken (aStr, aToken, aSep : String) : String;
1 p5 H1 r6 A* D& z% Ffunction CompareStr (aStr1, aStr2 : String) : Boolean;. ?8 _5 q# J, b4 o- q
function callfunc (aText: string): string;
- Z6 a( O/ I3 m0 m7 I$ c7 G' _procedure print (aText: string);- b; _" h, C+ ?. F+ U& j4 w7 J3 w
function Random (aScope: integer): integer;- _% C4 n- g3 ]2 |( f4 L5 T
function Length (aText: string): integer;% ~, s5 q; L" k, b9 O
procedure Inc (aInt: integer);( j: P2 c& R3 B% n' E
procedure Dec (aInt: integer);
, v' D/ ^' H: J: E ]) ~3 ifunction StrToInt (astr: string): integer;
) R& p! }2 a* U Bfunction IntToStr (aInt: integer): string;
2 ^# b% L( Y- i2 d) @( ^procedure exit;4 D7 p- b g5 @& x6 h
; \+ x# j8 n: w+ w( [& m9 p6 I
procedure OnCreate (aStr : String);
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) t/ @+ P9 q, R5 f+ simplementation q- `/ ~# ~$ p/ B9 E
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procedure OnCreate (aStr : String);
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& i, {( R2 d X: ~7 }5 @ Str : String;
g6 { k8 r9 y. ~ iCount : String;5 ^9 i. [9 ^+ D: p
GoBigMapItem : String = '回城卷';
& Z# M& l8 V% P' i; h) Sbegin
: O& p9 ]3 }8 W( n' r Str := 'getsenderitemcountbyname ' + GoBigMapItem;
, G9 ?8 i/ H# F& O iCount := callfunc (Str);- S k" p6 a; M5 n3 H
if iCount <> '0' then begin; t- w8 h1 ]9 b2 H3 G8 o' B
Str := 'getsenderitem ' + GoBigMapItem;
4 \' n; j2 `6 w+ `( i Str := Str + ':';
) u2 ~( H- [! H0 K: U w Str := Str + iCount;
+ s' _2 W% `( Y: z( c$ S print (Str);0 f5 P2 k* t4 z
end;! i1 R! u% Y+ e6 u. `9 `
exit;
# }8 X- K4 v- _) o! R+ N/ d. W" Eend;7 E# n: J4 o( z! }' J' F
9 Y$ i( g: @# t! v$ _8 B& s5 n" Cend. # o' o e. a: \. o
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