本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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, I0 I7 F. g+ K4 d6 P6 o此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同" L0 }" D1 q. ~9 A- M$ }& J2 I
, G- D; {1 f$ e0 c% P1,tgs1000\Init\Npc.sdb7 _$ W5 h0 v0 b. m+ M, R
& f5 g V( o4 y Z& d5 m真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,
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建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观/ r5 L, G+ \, i9 s4 O; D2 }/ ?8 Z
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2,tgs1000\Help\真气.txt
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<trade>
4 r; U+ X ]1 m+ R1 }<title>真气交</title>
' b7 C; m# `* Q+ H# ^' f: R<image name=z24 value=144>" K1 ?$ N2 m+ a- ]& S
<text>
9 S: ?' a% _$ Y- _ \- R红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;
' i: A7 J' Q# ? L" c </text>
5 I, k7 o/ l; C0 U<command send='close'>关闭</command>
: A& A- B! Y9 ~; N; ~8 H9 {<command send="jh10">红色真珠换真气</command>2 D9 V& e5 y) O6 ~, f" d, P
<command send="jh100">绿色真珠换真气</command>- H: B q) K; w* K3 ~) o
<command send="jh1000">蓝色真珠换真气</command>% q, ^& R5 [6 G
</trade>
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- d3 {% W: \9 `, [% v+ Y3,tgs1000\Script\Script.sdb( o1 w! ~& y. F1 |& X, p3 {8 v
9 F) I4 D/ n3 A5 j142,真气.txt,,1 q! |( M8 a& l$ R
5 f. \% e1 I* P: X! F+ b6 v( J4,tgs1000\Script\真气.txt
4 Y" b5 ^2 N+ e1 A$ nunit 真气;
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( _1 `0 K% |4 F; ointerface- a2 n; N" L& n& Q0 v" \
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function GetToken (aStr, aToken, aSep : String) : String;/ h$ b6 `6 x, d. m- T6 {
function CompareStr (aStr1, aStr2 : String) : Boolean;
9 b# I: `% @; k# H/ p2 Tfunction callfunc (aText: string): string;) t4 P, E! [4 b9 A
procedure print (aText: string);/ S1 q [1 M1 c6 r
function Random (aScope: integer): integer;
. F4 O; r, P* N8 cfunction Length (aText: string): integer;! ?; x" r' F1 T: r5 _+ D# A
procedure Inc (aInt: integer);' K; b0 {" V, ]3 i$ F
procedure Dec (aInt: integer);
5 G$ z) G1 A* U1 Pfunction StrToInt (astr: string): integer;
) Z9 I* C) g2 ffunction IntToStr (aInt: integer): string;
4 I' G+ H: q6 a) aprocedure exit;
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! Y" b0 X3 Q9 [* ^/ b5 U$ n6 h/ I* \procedure OnGetResult (aStr : String);
* a) T4 w) o* Vprocedure OnLeftClick (aStr : String);+ [+ m( h6 K, o2 z2 E; A6 _
1 |) X7 ^3 o: w" Yimplementation) b) P, Y! O* V; D
) I) X& Z' G6 b% xprocedure OnLeftClick (aStr : String);
6 u( o! D8 r" m: avar
, A# _' e3 V4 V0 H0 r- \7 ` Str : String;
2 r. @8 [$ W8 Z$ W% Z4 z% u Race : Integer;
+ U. g4 U- Z" w9 \7 f6 |begin3 q' J3 K0 P/ c1 _* l# ^
Str := callfunc ('getsenderrace');: u! Q7 A* |. J! [
Race := StrToInt (Str);. B/ c# W/ u& j: K) }$ w3 p- T
if Race = 1 then begin
9 {2 O0 D2 X( ^% A6 e& C Str := 'showwindow .\help\真气.txt 1';6 L( z' `- {# l- u5 o
print (Str);
! `% y2 Z# V% B, d4 g, a exit;
P0 j; N/ l2 k end;
: e/ g( B1 t; ]end;
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procedure OnGetResult (aStr : String);
$ N5 u0 S7 A- U7 {/ d- { evar
0 y0 F$ k1 b( V0 ?, L: Z) y+ E% B Str, Name : String;% D' Z* N# j5 @3 |( v1 `5 p
begin; ^1 N* X' `+ Y4 X" M+ @9 S+ A
if aStr = 'close' then begin
* ?& H4 o% P9 U4 ^; [ exit;
. c: }7 \. v3 v" Y+ a end;
; W `/ a2 }& a$ U% @/ ~/ R: T if aStr = 'jh10' then begin% r9 A, j; ~5 u L7 q- n
Str := callfunc ('getsenderitemexistence 真珠10:1');" h+ s4 b6 q" A# H/ R+ |9 |
if Str = 'false' then begin
1 R* V: }% G5 [7 h Str := 'say 没有红色真珠,不能增加真气!!';
R% D8 c1 D* E9 y8 r7 x print (Str);
: M+ p, n" A9 O9 s/ E7 ?/ l exit;! M5 L$ y* s% S/ c1 D* E1 R
end;
( t$ t9 |. Q, _& Q3 O0 G if Str = 'true' then begin
* V' `2 X8 S6 }) Q% S Str := 'getsenderitem 真珠10:1';
& k" E$ J0 W$ b4 k0 H ` print (Str);* P$ J1 ?$ m2 Z" M& o. J4 P, k
Str := 'addaddablestatepoint 10';0 V3 e5 ?, I4 _& h2 v; b
print (Str);( ~, v/ M. x1 \/ a+ C# N
Str := 'say 恭喜大侠!交换10点真气成功。';# f5 I- Z7 r$ Z" C% t0 |! N$ c* p( d
print (Str);
7 E( C* [$ w+ ^* k, C6 W exit;, {/ x) C" h. L' n; `
end;: ~' i! s, V) R$ G2 w9 c
end;
; x( G# ?2 W0 I- ?! t R if aStr = 'jh100' then begin- R# s0 t2 ?2 C& J2 L S
Str := callfunc ('getsenderitemexistence 真珠100:1');- j0 ]1 M- P% m( @
if Str = 'false' then begin
+ x, |2 T7 T) L' J. o Str := 'say 没有绿色真珠,不能增加真气!!';
8 Z8 @0 x2 m; F# M( ^7 S print (Str);
e, u W. q: q$ ^' I K exit;
5 r, H# S* H0 ~' |( S7 S/ x8 ~ end;
. \8 q& N5 |; o9 l if Str = 'true' then begin
+ d5 f/ _$ u* e6 _' V$ h Str := 'getsenderitem 真珠100:1';
$ J! v4 \6 p9 j$ K8 u, o print (Str);! I$ j* r% R! b" g
Str := 'addaddablestatepoint 100';
" o) ?2 {6 D1 w6 ^ print (Str);
( g9 j! T5 `7 r2 r Str := 'say 恭喜大侠!交换100点真气成功。';
B F5 K9 @+ t/ F; Q+ N7 H) O print (Str);: ^) C" r4 h# ?* B+ z& y
exit;8 M( h# \* C0 z1 M3 q, _1 _
end;" F8 l+ A# J; B5 q: y/ X
end;. u: v, b* i2 e" z4 A
if aStr = 'jh1000' then begin
7 j3 a0 H1 E9 E5 C0 ]1 C- E% b( K Str := callfunc ('getsenderitemexistence 真珠1000:1');! B# ]; o. L& x0 v) S
if Str = 'false' then begin' g# ?0 u6 @$ n
Str := 'say 没有蓝色真珠,不能增加真气!!';
( z; l$ h5 s$ @' `. [2 a2 h# ~ print (Str);' L4 a1 S$ W5 {
exit;9 Z4 a! s2 ]3 Y) A: J4 b! b2 r
end;4 u8 g! J: Z+ W- H6 H3 X
if Str = 'true' then begin) h# M I) i, m
Str := 'getsenderitem 真珠1000:1';
' G _4 r: V- k; P3 K2 q print (Str);
3 H# l4 }; g0 a. a0 {# t$ i Str := 'addaddablestatepoint 1000';: K7 y. ~) V# G& L# D/ P _ G& u6 }
print (Str);
5 ~0 |4 e0 |1 z. O Str := 'say 恭喜大侠!交换1000点真气成功。';
9 q- s, w) o$ P) n. S! W7 R$ y1 D print (Str);' w' k0 Q) {/ T& C
exit;( n$ V( \* _5 Z; w
end;+ j- x4 P# C3 _6 g/ v
end;% t, w7 i- a; d" }0 p
end;8 I/ p) }5 |7 h& S& z- E: B& `
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end.
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1 ~6 W$ G' h$ S4 B: L& \5,tgs1000\Setting\CreateNpc1.sdb2 s B' v7 @ a7 {! y
102,真气,500,500,1,5,142,,; j4 b2 N0 K$ Z& l8 q% l, `+ k: z
* U4 p0 L$ C( b3 {" x到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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6,tgs1000\Init\Item.sdb2 U% V; C1 O& M b
真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,
+ }; q" ~% g: Z% r& H h真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,3 f3 a/ A9 ]0 E, Q% s; s2 K
真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |