门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成
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event文件下是 ; R3 `2 n* |2 g1 P
8 U( W. a+ F0 }% L. V5 wBattleMap.sdb 加入
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No,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,2 r! [+ x/ n4 _/ I& i4 z: _+ m* D
1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,3 X6 g! R/ r! a% J
2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,
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2 B! @4 A2 T: P9 W此处的 紫焰世家 和 啊 为 参加门战的门派名字
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Init 文件下是 & A# v$ G7 g5 J2 [
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Monster.sdb 加入 # }, P1 C- }2 A7 i' Z8 |
) }8 |. x& S2 s/ T7 zName,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,3 V6 O4 T5 @6 K/ e% C2 E1 G! r: Q
门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,* e$ k W6 k. F. y) }% G6 r, t' i
门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,, X8 S9 K" Z$ \/ h8 J% r" }
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map.sdb 加入 " R. k' r6 _! H0 w) t; Z
/ ~9 V* c7 g) P4 U. M* I# E f95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,
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: \# [. b6 G1 H1 [8 f! r这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下4 E2 _: J6 p9 y! a* ^
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( D& b' U! h! G9 o9 x" J7 OItem.sdb 加入
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门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,) ]9 [" `, I# R' a: a5 D
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- k/ O j- f, [$ M9 n3 Z3 e% WSetting 文件下
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CreateGate.sdb 加入
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3 m, R8 k: {2 ^7 w8 V/ b172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,- X/ j* n7 T, A. y/ |! U! T
173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,6 k& |- Z6 l$ ?) T
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" N) \% O. L" }. _CreateMonster95(或170).sdb8 U. i# V4 w3 f: I
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Name,MonsterName,X,Y,Count,Width,Member,Script,
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2,门派剑令2,105,101,1,1,,,& g/ j" S/ `* D$ S/ e( q
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GM 命令是
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- i; y# y, C4 k! }* X1 ^' m门派大战开始battlestart 然后踢人下线: @b**l 500 500
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