原理:进入流放地后自动删除物品栏内所有回城卷
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一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
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二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
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L' z! G/ ^2 r1 ]- c- v三、"删除回城.txt"中回城卷的名字根据各服务器情况修改
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5 b4 d' P5 p4 ]/ W四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
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6 m8 f8 K6 a `) r9 Q: ^0 `删除回城.txt0 g+ \2 h& s- q! P5 j
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unit 删除回城;8 w* x1 e5 V4 u
2 }' W8 m) L! m, e" finterface4 x8 W5 P( {' U* K8 _) y
8 n* ? Y& Y c; D! c) g" a; pfunction GetToken (aStr, aToken, aSep : String) : String;, E+ W! Q5 \7 Z x, h
function CompareStr (aStr1, aStr2 : String) : Boolean;, v* s- X7 F6 K4 @
function callfunc (aText: string): string;
Q% R7 C8 j: V! Z9 L4 \- Vprocedure print (aText: string);% d! g* h1 L, W; v" H% w( m# D
function Random (aScope: integer): integer;, l4 ^4 U& y/ B
function Length (aText: string): integer;
: T5 E5 h1 t3 `procedure Inc (aInt: integer);+ g0 U6 k W7 D( _0 c* H
procedure Dec (aInt: integer);
$ b1 Q4 i9 K- d: Z8 s' t- s: ~function StrToInt (astr: string): integer;3 }7 x. q+ p* Y
function IntToStr (aInt: integer): string;/ k6 {6 z+ }% g4 v5 \ T$ ?( I) _' }
procedure exit;$ v; n9 c; {0 E& j8 y
* p4 A( B% {6 w5 ~1 vprocedure OnCreate (aStr : String);# a4 r1 ]3 Y3 N- \8 `+ j& k& \: a2 e+ T
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7 S& g: S# _; Gprocedure OnCreate (aStr : String);
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Str : String;( i) G5 y; t% I4 K5 A
iCount : String;
0 G7 n& g' Y4 c5 s GoBigMapItem : String = '回城卷';1 Y3 G: e+ S+ H) L/ w
begin
" W' ~/ E3 F4 ?& `* p# `/ l Str := 'getsenderitemcountbyname ' + GoBigMapItem;5 [ `3 Z% [! N' a' j4 w& f
iCount := callfunc (Str);
9 D4 B3 q! y% T% W9 q) \, i, K2 z if iCount <> '0' then begin
7 }- p( w8 |6 E/ J/ k8 c/ ] Str := 'getsenderitem ' + GoBigMapItem;
9 e4 [) H: R" P: T1 F0 r Str := Str + ':';5 c i8 A2 o' `7 T. u7 H
Str := Str + iCount;
. M0 j/ W, C/ I print (Str);
3 S m% ?1 P p2 u$ ` end;
. M; u! t/ i: u, X( u$ x$ U exit;
. T5 R j& U- p, H Y0 fend;
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end. " m* A, a9 }0 D S. @! f8 y
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