千年加密解密代码....虽然看起来挺复杂的.我是对应汇编的.编译后几乎和游戏客户端里的一样...保证了速度..
. w" v3 f( n* H$ Y2 L* F) _- B二次解密代码我还没去搞.不过一次解密足够了.可以制出很多功能外挂.如自动拾取.吃药.等等...二次解密加密主要用于怪物坐标用的.(自动练功需要解析怪物坐标要用) * ?; C2 H( O3 X& c) E' Q
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声明部分 ! [5 Z! X4 s0 F8 ?( d
//二种声方法均可
& ^; ~8 {& r2 K( P//const gamestr:string[255] = ’N>TSVUJlwdcBMFjnAKb?qxvyeGzfLP=_ER@Z\am]ChgoWD;QuX[<tkpr^`iIHOYs.3" (- ’+chr(13)+’<;’+chr(12)+chr(00)+’=/!,1>#2$’+chr(39)+’89%’+chr(10)+chr(9)+’*):5&+67?40’; 8 ]1 Z, c' s* |. l1 j8 r
const gamestr : array [0..127] of byte = * }, H5 g f! L
($4E, $3E, $54, $53, $56, $55, $4A, $6C, $77, $64, $63, $42, $4D, $46, $6A, $6E, $41, $4B, $62, $3F, $71, $78, $76, $79, $65, $47, $7A, $66, $4C, $50, $3D, $5F, $45, $52, $40, $5A, $5C, $61, $6D, $5D, $43, $68, $67, $6F, $57, $44, $3B, $51, $75, $58, $5B, $3C, $74, $6B, $70, $72, $5E, $60, $69, $49, $48, $4F, $59, $73, $2E, $33, $1E, $01, $13, $22, $10, {&content}B, $28, $2D, $20, {&content}D, $19, $3C, $3B, $06, $11, $1C, {&content}C, {&content}, $3D, $1D, $2F, $21, $03, $02, $05, $04, $2C, $31, $3E, $23, $32, $24, $27, $38, $1F, $39, $25, $12, {&content}A, $09, $18, $1B, $2A, $29, $3A, {&content}E, $35, $07, $26, {&content}F, $2B, $36, $14, $37, $3F, $34, $30, $16, $08, $15, $17, $1A);
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" `1 ^8 ^) D, O代码部分 ! O D0 g) ]5 g
function decode (inchar:pchar; len:integer ; outchar:pchar):integer; //解密 8 n6 I& K7 c* ]
var 5 I# k5 O. S# {" H
a1, d1: byte; 9 U$ i7 N, D2 m& B8 ~$ \& }
j, count, di, si :integer; : }" ~3 L( i0 }* t4 I! u4 o d* e
begin , q. A w Y6 V
decode := len div 4 * 3 ; //返回解密后数据长度
: p4 f( V. d B* c3 G j := 0; 1 |7 v& |8 t' w4 Y
while i < len do , {# |) q" D' M9 R5 z
begin
" ~2 A. H4 ^) t% I# e4 x d1 := byte (inchar[j] ); $ I- X. Q" X$ b- a5 |
if ( d1 = $3B ) or (d1 = $7A) then
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end; . C, U$ w2 i5 x* k: a; `( N
d1 := d1 and {&content}FF;
9 k5 u0 B- l5 H" S6 s d1 := gamestr [d1 + 05]; //d1 := byte ( gamestr [ 1 + d1 ] );
( e6 l& h4 X( p9 s8 U byte (inchar [j] ) := d1; // 根据不同的gamestr数据定义选用不现的方法
$ h3 c; K+ {, M, ` inc (i);
) q4 r7 a# W* Z) j7 i- S% S0 A' z. Q end;
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0 }% \: S# m2 A0 s di := 0 ; 0 V) B9 H4 X$ z3 ^: d) w7 s$ R% U
si := 0 ;
6 Y6 o5 H! n( @; d. g9 M count := len div 4 ; //循环次数
' M6 w0 S* i4 @ for j := 1 to count do
) d% u/ J% j3 q+ w' R5 p3 o& X0 [ begin
2 g- O& P y( y$ z+ f a1 := ord ( inchar [di]); //解密数据 (取4个.转化3个) - Q6 x: N+ k. I/ Q& n5 w" B9 |' p
a1 := a1 shl 2 ;
5 x' f7 g5 \( t: _1 O9 G0 h d1 := ord ( inchar [di + 1]); & H: {/ V% A, ]7 m; W" l! t
d1 := d1 shr 4 ; 1 h" U2 n! S6 _7 _/ r2 L' M
a1 := a1 or d1 ;
; O" D N2 L- m5 P f outchar[si] := chr (a1); / b. L1 Q9 E* D6 c$ N, L; Y v8 d
( L2 e% \) h4 ^. V( p a1 := ord ( inchar [di + 1]); ) m$ g2 Q5 f; d& K8 `
a1 := a1 shl 4 ; " J& x1 l; J9 D, X+ {2 X% |/ h
d1 := ord ( inchar [di + 2]); - ]7 x) I( B s" b8 V/ S1 R
d1 := d1 shr 2 ;
4 e7 \& c0 u( j7 b: q$ b a1 := a1 or d1 ; * `8 M* j1 p) m8 l8 T5 c! ^- m; n
outchar[si + 1] := chr (a1); 8 G" L0 G6 D) `1 V8 ~& }+ A+ A
( n S% b6 F% V! ]3 p+ D/ @ a1 := ord ( inchar [di + 2]); # p) H) f2 F: ^* W, s
a1 := a1 shl 6 ;
1 |9 P/ |+ @, R# T( | d1 := ord ( inchar [di + 3]);
0 s$ g5 h5 B; Q a1 := a1 or d1 ; ! F- f1 c! B6 ?7 s# G
outchar[si + 2] := chr (a1);
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di := di + 4 ;
. B* ^- G* B7 v& t8 r6 w si := si + 3 ; 5 A }7 E2 S- B" f7 V7 G! ]/ H# b5 z
end; : f$ Y7 l- l( T/ p! B4 d8 H
end; ) t/ X1 D* M$ m' c
+ P1 \, C& Y3 V2 mfunction encode (inchar:pchar; len:integer ; outchar:pchar):integer; //加密 : _- H4 c/ J P
var , [8 \8 S2 h+ t* B
a1, d1 :byte; $ k6 c! ^/ c0 B: b, [: _
j,count,di,si :integer;
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8 W7 X- R5 G" rbegin
' p8 `# p% k/ @ encode := len div 3 * 4 ; //返回加密后数据长度
% O8 K9 g% u; T' `" _; S di := 0 ;
$ M5 b2 ^2 A3 C4 v1 J si := 0 ; % ^0 G$ H, b: k; Y; m9 J
count := len div 3; //定义循环次数
0 Z, }7 N' T n' }5 C' z; R) L for j := 1 to count do
. t7 D. O% n$ b t1 e4 ]5 @ begin
5 A; }7 {, p) {0 N a1 := ord ( inchar [di]); //第一次转换 取3个 输出4个 / b; c5 S9 R4 |' r' S
a1 := a1 shr 2 ; 3 ?9 v8 {6 I/ f% A5 _" |8 v
outchar [si] := chr (a1); / p; u) R9 C8 c: h- J( M( T% n
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a1 := ord (inchar[di]); ' B# V, T5 |; @1 f. ~
a1 := a1 and 3 ;
( l0 L7 Y3 O/ Z' k# g0 M" K: U* ^ a1 := a1 shl 4 ;
7 n9 H/ P2 E m/ ~- E d1 := ord (inchar[di +1]);
( z {+ }3 o) @: T o d1 := d1 shr 4 ;
7 w0 X% x1 K* C5 H a1 := a1 or d1 ; * u/ w4 _, c% ~
outchar[si +1] := chr (a1) ;
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a1 := ord ( inchar[di + 1]) ; 3 c& L; C( c9 z5 R5 [# b2 ?
a1 := a1 and {&content}F ;
7 \/ z0 `4 C9 j* { p7 r: k a1 := a1 shl 2 ; / n/ d f) \5 a1 Y! T( O
d1 := ord ( inchar[di + 2]) ;
8 [" v, F- e& M+ u; p; R4 V d1 := d1 shr 6 ;
% R' @) f) r, R6 p a1 := a1 or d1 ; ; }+ p6 f' s* H4 U* i; k9 Y+ o
outchar[si + 2] := chr (a1);
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: K# {. |: p8 e) G, S a1 := ord ( inchar[di + 2]) ; % d: H8 w$ _) y8 _( r$ b( h6 k3 v- t
a1 := a1 and $3F;
) S/ M1 Z8 G4 i) W9 _ outchar[si + 3] := chr (a1) ;
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//第二次转换
# z$ w" C8 S$ D/ n p9 T, o6 l9 J$ W d1 := ord ( outchar [si]); //第 1 个
% u/ @, o& R9 C* b% c$ O8 V- E d1 := gamestr [d1]; " I3 o8 R+ K! L% C
outchar [si] := chr (d1); 2 a* |" \7 v6 T* g3 w
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d1 := ord ( outchar [si + 1]); //第 2 个 8 C3 q; o2 c- U5 h5 W; b9 u, p h
d1 := gamestr [d1]; 1 i: E6 v0 B, _ K. U$ W
outchar [si + 1] := chr (d1);
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$ E" ~, J/ l; n9 ?# F F. N5 [4 u d1 := ord ( outchar [si + 2 ]); //第 3 个
: A) F4 @6 i% s, Z d1 := gamestr [d1]; * X! M! Y# s# [
outchar [si + 2] := chr (d1); ! k4 z+ a7 U1 b7 \5 G
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d1 := ord ( outchar [si + 3]); //第 4 个
2 K- R. i* G4 Z" v2 Q7 @ d1 := gamestr [d1]; # f7 n, i% o" I' T! n+ Y) O
outchar [si + 3] := chr (d1); " j( Z/ W/ A& V! L2 a9 I# @
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di := di + 3 ; ! d6 ~% x C) Q7 k% X0 t
si := si + 4 ; , `# d2 V* {3 r0 @
end;
5 [+ L# ?9 x4 } vend;
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