门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成 ! @9 K0 f8 K1 s, I y- J3 H
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event文件下是 * U- ^7 L% \9 Q
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BattleMap.sdb 加入- E- a- W/ k- `, K+ s2 j H
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No,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName, J6 I0 {4 g7 ]6 x! B
1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,
+ i. M( y( f" F1 c: l' P" _5 u, @0 Y2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,+ B. e; @7 @$ V4 F
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此处的 紫焰世家 和 啊 为 参加门战的门派名字 6 e2 ?5 i i3 @4 x
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Init 文件下是
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' \9 b& Z6 e3 M5 }6 ]Monster.sdb 加入 * D0 h6 D2 m" t+ `7 l$ w
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Name,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,. S% ^! J. @8 _4 u2 t; `
门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,
# _; [# T6 p4 V: g4 d' X门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,
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map.sdb 加入
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2 S# d& G6 p7 J E$ F95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,
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) t8 y3 ]/ ~) Q. z& n这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下: M$ }& ^' [; p
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8 o( N9 o2 V5 U+ |: E6 a/ I2 ?Item.sdb 加入
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; G9 c. D* p. G' h7 U门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,, y1 @+ U" h7 f2 h5 s
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- k. V4 S8 H; ^4 n* g3 tSetting 文件下
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. e; C' e+ H: ~CreateGate.sdb 加入
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172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,# q" D/ m# {5 r h" y
173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,
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CreateMonster95(或170).sdb1 @% ]! C0 Z" e0 J7 g. {( ~$ f, _
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Name,MonsterName,X,Y,Count,Width,Member,Script,
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0 y$ Q" ? u0 S: D* M2,门派剑令2,105,101,1,1,,,$ U6 L T9 i+ z# P, M: G+ X! ~
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GM 命令是
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门派大战开始 battlestart 然后踢人下线: @b**l 500 500
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