原理:进入流放地后自动删除物品栏内所有回城卷' E! W2 v) ?: J7 ^ \1 C
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一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
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$ P; A# j) G6 l! d1 H3 }+ p8 c( W# ]二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
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7 q" x# A% v" C$ M三、"删除回城.txt"中回城卷的名字根据各服务器情况修改! R* S0 @2 p+ \% ~' E
; h8 ^* H J0 v& W# f四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE! i6 V0 X( B" h6 o9 D- B8 t! A
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删除回城.txt1 e( w* q" j) ?8 D, Q
. G: ^7 Y! o9 P+ R2 dunit 删除回城;
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interface
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function GetToken (aStr, aToken, aSep : String) : String;6 N _. v" F* P7 r/ @0 Y% R
function CompareStr (aStr1, aStr2 : String) : Boolean;$ N- z0 D. i2 n
function callfunc (aText: string): string;
2 F4 z, e3 _4 Y! l% G' yprocedure print (aText: string);- c% ?0 N1 g8 V+ J
function Random (aScope: integer): integer;5 M. H! k# i5 D4 Z/ e
function Length (aText: string): integer;
# U/ R2 Y3 l5 aprocedure Inc (aInt: integer);& E R4 J) b3 v" Q- O2 c
procedure Dec (aInt: integer);
" [, W" ]% l5 N- y7 sfunction StrToInt (astr: string): integer;: N) H) |: U2 C/ F0 F
function IntToStr (aInt: integer): string;% m y& ~* i6 X6 X l9 [
procedure exit;) {3 H8 o( M/ K; h
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procedure OnCreate (aStr : String);
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$ u t, U1 O$ qprocedure OnCreate (aStr : String);
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' L4 F( R: R Q- X Str : String;
) r1 E. X% _; j% X3 ?; _1 w f iCount : String;
; R: E5 w' O0 b$ |7 K1 R GoBigMapItem : String = '回城卷';
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Str := 'getsenderitemcountbyname ' + GoBigMapItem;3 {; {( d8 b; n: O, D) k2 M0 `) c
iCount := callfunc (Str);( k$ @% \0 T$ S3 M# q. {
if iCount <> '0' then begin% N% o& O& j! C9 f5 q
Str := 'getsenderitem ' + GoBigMapItem;9 r. e8 c/ R+ U8 c
Str := Str + ':';
7 }3 M$ C; J( D) x. J8 J. k Str := Str + iCount;
0 @ S' C% H' E print (Str);; y* i" x1 p- a
end;
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end;
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end.
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