本帖最后由 异仟年 于 2022-9-5 17:33 编辑 1 K& U, U, @- W
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此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同6 U; `. Z' X1 i. Z! t
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1,tgs1000\Init\Npc.sdb4 r- p. S$ r8 i7 W4 ]) j. P
; o+ z8 K8 v+ i; @& l真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,
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建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观
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( }1 [- C: J% q1 G2,tgs1000\Help\真气.txt& L' Z3 F; {4 n5 J
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<trade>
! \* |, r0 p* L4 A* n& p3 E<title>真气交</title>( o& A4 d( g8 {0 W i/ Q& \
<image name=z24 value=144>
" [7 Z) F' A7 _( M( e<text>8 Z( i x8 r0 Y, x, [" u+ a* N
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;
+ ?( H, Y' w# u/ [, p6 c </text>
, D/ L0 K# \8 P<command send='close'>关闭</command>/ |( s9 t; j- } S" u
<command send="jh10">红色真珠换真气</command>
1 _" G3 V6 `* F8 ]; e1 f! z' r( l<command send="jh100">绿色真珠换真气</command>
$ x) G" G1 H2 [. g<command send="jh1000">蓝色真珠换真气</command>$ N1 Q9 X/ _5 T1 K7 @
</trade>
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3,tgs1000\Script\Script.sdb
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142,真气.txt,,
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4,tgs1000\Script\真气.txt
- L$ E. Y' Z* Y: p) g# u qunit 真气;
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6 f- g7 e6 b! [6 i. zinterface
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function GetToken (aStr, aToken, aSep : String) : String;
& |9 q6 @: D- B8 _8 m% V2 o; |function CompareStr (aStr1, aStr2 : String) : Boolean;
* y Z3 p% ]# ifunction callfunc (aText: string): string;
/ A' s. |: ]/ C$ O1 H& h4 U2 xprocedure print (aText: string);
+ ^0 ~! v; c0 m. a# K7 a6 @function Random (aScope: integer): integer;
* D+ b* S' F2 i* `1 Dfunction Length (aText: string): integer;& A) X9 J, f% X$ {- n
procedure Inc (aInt: integer);6 @# m( b& x& z7 F3 \% h& L& C" N
procedure Dec (aInt: integer);4 `' i6 `, G) R3 H4 X1 p
function StrToInt (astr: string): integer;& R( ^3 l4 |& o$ n' \
function IntToStr (aInt: integer): string;
4 M( s9 T" r# w% r) _' W, j6 `+ \( Qprocedure exit;% A* w* k: M+ e& j, _
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procedure OnGetResult (aStr : String);' i+ G) U" S0 Q9 C! }
procedure OnLeftClick (aStr : String);* k9 }4 T8 v2 W6 K# W5 L3 Z
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implementation% a9 E) P1 u* U" c/ z' }' D
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procedure OnLeftClick (aStr : String);' y# p& B; R; y1 n: y
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Str : String;+ z: A4 D6 t- _+ y* A. ` b5 _' z$ Q
Race : Integer;
& J: l+ ?: O7 e* r1 tbegin, M4 s8 d& u% H/ B
Str := callfunc ('getsenderrace');
2 g x2 j& Y1 p, Z Race := StrToInt (Str);% `; Y# @$ e/ ^9 E
if Race = 1 then begin1 a: s+ d* ?# D( O6 ^
Str := 'showwindow .\help\真气.txt 1';& d8 p) v7 y4 F' W0 u
print (Str);
F. k5 ~' P$ u1 h exit;
, s/ B9 n* b/ i0 E/ [ end;) u4 {+ Y0 |' ^. V n
end;
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procedure OnGetResult (aStr : String);8 \3 I. C4 p, k# }) O
var8 E5 R X4 Q( S8 {
Str, Name : String;
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if aStr = 'close' then begin: F5 o' }, @5 H
exit;4 a1 S- z3 }0 H8 P
end;
" Y4 D" m* v& ~1 q4 d& y if aStr = 'jh10' then begin" O0 Y; W# }1 k& ? o1 P$ d
Str := callfunc ('getsenderitemexistence 真珠10:1');
9 \6 j k( T. d. Z, q! D, g if Str = 'false' then begin }5 S( u) A* O3 N/ h
Str := 'say 没有红色真珠,不能增加真气!!';
K1 D. X% ]; Y9 @ print (Str);
/ b5 H7 T$ h" s; x& p* ]; c exit;
. p* l5 D5 |6 s2 j! s end;
3 w4 H2 [# }6 Y3 `1 ] if Str = 'true' then begin
8 ?. c. ~. o. S7 |1 @' s5 K" x Str := 'getsenderitem 真珠10:1';& e# [0 L1 x" J+ q1 s& b
print (Str);
@1 s; O" ^6 a5 A" F5 n+ R( [5 C Str := 'addaddablestatepoint 10';
8 ?& G. R: n8 m1 E# I0 @. e/ C4 R+ E- H print (Str);( x! C$ x6 e8 D' g4 q- d
Str := 'say 恭喜大侠!交换10点真气成功。';/ C% m, C* p$ Q) U) k& Z- T9 F0 B4 V
print (Str);: N, D. l1 g+ z0 v; F+ C
exit;/ Q) o h: s' c9 ]
end;! S Y9 h, Q; L1 a9 u. B$ n. e) W$ N
end;
" p3 \: o% i6 a- z if aStr = 'jh100' then begin0 H" {* o; x& I# R
Str := callfunc ('getsenderitemexistence 真珠100:1');! E2 d' Y4 J: j- H
if Str = 'false' then begin2 y3 B8 R8 v, }
Str := 'say 没有绿色真珠,不能增加真气!!';0 g/ I K4 [; |2 X+ ~+ {- ?
print (Str);
7 d( t5 U+ Y6 `+ [4 b r& ~' C exit;
. M5 L8 R* H0 _' M+ @" K end;
" ~& }+ Y$ X: x" a/ B/ ?% t9 @ if Str = 'true' then begin' W0 l0 C2 p, I4 @9 V1 g
Str := 'getsenderitem 真珠100:1';! f M/ t/ I! ?
print (Str);
/ d6 z* P+ }6 ]! |) E Str := 'addaddablestatepoint 100';
: j; a6 B# V% _8 u2 u print (Str);
$ l3 y" t* B# N4 F6 v+ | Str := 'say 恭喜大侠!交换100点真气成功。';1 Z4 o8 e/ d3 d j1 i' O
print (Str);* T5 n) E6 y+ S! E2 d
exit;0 b/ \& a9 K: O9 {1 K
end;" B, @+ Z% j4 X/ w/ w
end;
a9 E* _1 a4 @# W if aStr = 'jh1000' then begin
/ d/ z0 y) _. X4 q( c% a+ v Str := callfunc ('getsenderitemexistence 真珠1000:1');
1 I" U7 ^$ F/ y$ M* p4 Z/ I if Str = 'false' then begin d3 P7 G" k: k2 T
Str := 'say 没有蓝色真珠,不能增加真气!!';+ y8 a. A4 A' z) Q0 }0 d
print (Str);( Z; p6 Y9 N0 K3 W3 ?2 ?$ J
exit;) i8 z u8 P- y! z) x& v5 l
end;
( Y w5 R8 z% G if Str = 'true' then begin
3 ?9 W8 a. | P' q Str := 'getsenderitem 真珠1000:1';* }( T8 P7 T7 X: `! ?( l% }7 d
print (Str);# Y! S2 s& [ ]% W6 R
Str := 'addaddablestatepoint 1000';
6 m! C$ g# e# u1 g+ O6 } H3 y print (Str);
+ O) A4 m% R. J7 L2 I+ r Str := 'say 恭喜大侠!交换1000点真气成功。';
c) w* b* U7 ^) ^. c* p( e+ t4 L print (Str);
( X$ ]8 ]$ u F" D. X: I exit;5 l# Z! i3 j* S/ ?0 Q. ?0 b; I# Z
end;5 G# S+ A# ], b5 w2 Q9 V5 V
end;! ~3 C1 }$ p* ^& u5 _
end;
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end.
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# U- {# o% |9 F- x g5,tgs1000\Setting\CreateNpc1.sdb
7 H# h" b9 N. l4 ^. }102,真气,500,500,1,5,142,,
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# k! k$ j. a/ z. M4 H5 x: @到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定. d Z" K4 d+ g b2 E& h
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6,tgs1000\Init\Item.sdb
( q- C; e( |$ m4 E真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,6 t' q1 y* }4 q" E
真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,! T4 l! m7 C0 W8 t& d9 R2 `+ M
真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |