tgs1000/init/JobUpgrade.sdb
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# a, |& c& d, `, N V I参考下面列子) X8 Z9 d9 @3 e# y1 O
5 o+ ?. ^2 f: A' h0 }& E8 \, T. UName,Upgrade,SuccessRate,DungeonRate,DamageBody,DamageHead,DamageArm,DamageLeg,ArmorBody,ArmorHead,ArmorArm,ArmorLeg,AttackSpeed,Avoid,Recovery,Accuracy,KeepRecovery,
* X# Y$ {' Q3 _7 H5 z1段,1,70,(100),20,20,20,20,20,20,20,20,20,20,20,20,20,
0 O6 H1 y" F' k- {# m2段,2,25,(100),50,50,50,50,50,50,50,50,50,50,50,50,50,
+ v0 I6 k2 N: T* k. y9 [3段,3,10,(100),100,100,100,100,100,100,100,100,100,100,100,100,100,- }/ U3 }% `' [6 f
4段,4,20,(100),150,150,150,150,150,150,150,150,150,150,150,150,150,
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`; O* Y% C" v, I* O括号里的数值(DungeonRate)是固定成功率。改成100就是拥有固定成功率100%
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1 V* v' ~) n2 {) q(SuccessRate)是成功率(几率计算)。
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# K! ~( a+ U$ w4 X, t2 S# [可以受多方面影响,升段药、成功百分比、成功几率等等。
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所以没有真正100%每件装备都能成功(除非你使用是四大宝石)8 \7 p5 L2 `6 c: c" Z
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如:4段,4,20,(100),150,150,150,150,150,150,150,150,150,150,150,150,150,
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4段成功率只有20%机会才有100%成功
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