本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同. C; }1 u7 Z( b2 i/ }' U: r
~+ \6 @0 m" I' R( `6 w+ e. R1,tgs1000\Init\Npc.sdb
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" `4 c8 U* O% q# i8 x! Q6 ^真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,
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6 d# ~: W! j: C8 h建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观
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1 b4 _0 ~8 m" M" A% |% O2,tgs1000\Help\真气.txt
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% `, ]) {# K3 _7 M e+ I1 h<trade>
7 n* M; p% C' B! o; N+ i! t/ g, t<title>真气交</title>1 G% t- I# b8 U0 U5 g
<image name=z24 value=144>5 I+ \/ b! ~5 M
<text>1 V3 x; M7 [ C( b* @7 j0 `
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;8 _8 z \- o7 a+ K% C; ~+ T5 a
</text>
5 a* O" Q7 l. m: s<command send='close'>关闭</command>
; a9 H3 z" N! z, k<command send="jh10">红色真珠换真气</command>5 Y0 {. }! A( O
<command send="jh100">绿色真珠换真气</command>; G, M/ v3 D. t5 L' [2 r+ w S
<command send="jh1000">蓝色真珠换真气</command>9 H/ e; L9 x0 D$ Q: b, Y& B
</trade>% J$ M ^& K& U7 X3 C
/ w0 h2 X" F- i) d. B) n: p! b( K3,tgs1000\Script\Script.sdb
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142,真气.txt,,
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* \$ T" j, a" s$ K+ Z4,tgs1000\Script\真气.txt+ i8 e) ]% p% Z8 l+ b9 A) g
unit 真气;- P4 E$ |+ R/ a
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function GetToken (aStr, aToken, aSep : String) : String;
4 e M6 ]! `( yfunction CompareStr (aStr1, aStr2 : String) : Boolean;7 O o1 s" g3 a- X4 K% d
function callfunc (aText: string): string;
& V% c; J. t) g. D% Bprocedure print (aText: string);5 }/ j7 u4 _) H- K3 F+ Y) i
function Random (aScope: integer): integer;# Y3 ?' o( Z0 E; H' S
function Length (aText: string): integer;; K6 |) B0 n# T( }
procedure Inc (aInt: integer);
# j6 O7 b* [, ~3 R# V, Fprocedure Dec (aInt: integer);
/ Q3 ]1 K5 M1 Y& Jfunction StrToInt (astr: string): integer;
$ ]5 N# c- L* _* v- p, zfunction IntToStr (aInt: integer): string;
& v* J* ^9 g4 E& y+ M" L& Iprocedure exit;) e. L9 U' G2 D2 Z: f3 x/ I
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procedure OnGetResult (aStr : String);
3 w2 M$ O7 r1 Q& }3 B: S1 b' Pprocedure OnLeftClick (aStr : String);+ Y# I' D1 U3 r3 @5 I; \, }
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implementation
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s+ C; ]: M9 J$ P/ }; s4 I3 yprocedure OnLeftClick (aStr : String);/ |5 p+ {" E9 Q
var" n! d7 _! j# z5 q% H& Q; Y6 i2 o
Str : String;
. m1 ~6 C2 i8 E, d, e/ W Race : Integer;- _' F! o: Q7 [# c9 e3 o! |
begin% @7 B/ v1 ?7 [5 G! B H
Str := callfunc ('getsenderrace'); W3 U% T$ I0 E# t/ ^( T
Race := StrToInt (Str);& @/ n. d6 N5 F. L4 A
if Race = 1 then begin
* v4 l7 w' r3 `( ]$ | Str := 'showwindow .\help\真气.txt 1';8 ~) y. Y6 G+ y7 l' j
print (Str);
6 g. I# S8 T' J1 J2 i. j exit;
g! h. O7 u* L" r end;
0 K6 i8 L( C3 s: `/ k7 qend;- E/ d$ s# r" e" \7 I- d( P
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procedure OnGetResult (aStr : String);& v) c& f1 d+ ~1 j4 A! X0 D0 ~
var# ~( i2 A; w; {5 |
Str, Name : String;
4 \9 j& j; }. [# jbegin$ ~; r Y& ~* u: T6 K+ Q
if aStr = 'close' then begin) c% W% M& q* F5 M5 z* y. ]" C( Q
exit;
; a3 p% r7 x5 U end;4 `( @' Q! F4 }0 }
if aStr = 'jh10' then begin
! [$ r7 l% A7 i Str := callfunc ('getsenderitemexistence 真珠10:1');
- w6 z- {% Y$ E0 m if Str = 'false' then begin
+ P1 J7 {6 q, f& t Str := 'say 没有红色真珠,不能增加真气!!';
- t; \0 ?! @ i% }' j! X0 I print (Str);% `2 _$ U4 k% y% {
exit;
) o" L$ f; _0 q+ i) x end;
h% Y; z* M7 _' j% M* a4 N if Str = 'true' then begin
+ c* J6 V. k+ V8 S) n Str := 'getsenderitem 真珠10:1';2 q/ e5 \) X8 y2 {2 u+ L2 J
print (Str);
: t: k$ Q/ R7 S. g) \$ l& E r. r Str := 'addaddablestatepoint 10';$ x' e* y' ~8 B$ _, V
print (Str);& w) W8 R0 C/ d# t2 f
Str := 'say 恭喜大侠!交换10点真气成功。';7 Q9 c2 H K+ W9 |# w2 W
print (Str);+ @ I5 ?5 e3 w$ x9 t3 B! E- y# {
exit;
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end;
8 W5 I! I8 I. G& q- h d if aStr = 'jh100' then begin
$ b( K8 C2 v" ? r E1 q. w Str := callfunc ('getsenderitemexistence 真珠100:1');
, x1 w2 a9 X3 i) G if Str = 'false' then begin
& \& m, W( Q" Z! U" t' J4 n Str := 'say 没有绿色真珠,不能增加真气!!';9 V2 M" A1 Z! N) {& ~0 W
print (Str);
. D4 i; U0 }8 [8 k exit;
5 v9 A( m2 B* x end;
8 p7 w c9 K5 J% R. M& \% O1 d! } if Str = 'true' then begin
4 r) K/ p% D @4 t9 Z/ E9 `5 r* x Str := 'getsenderitem 真珠100:1';1 z- O+ e$ p- g
print (Str);' @* h3 _9 ~. l+ z7 n! j$ M
Str := 'addaddablestatepoint 100';# V- P5 H0 I( g: b# H" f
print (Str);1 r5 U0 g9 @" q# S
Str := 'say 恭喜大侠!交换100点真气成功。';5 P/ a6 P$ [. R5 B8 y6 I' ^
print (Str);
5 j- R) U* m' a8 k1 \. _+ T6 E- [ exit;
) Q& Y* \- \7 p: w6 A& x5 j1 H end;
2 q3 m) g; D; X k ~ end;
" i+ T* G/ m) j* Q4 x& M: [- o0 d. ^ if aStr = 'jh1000' then begin7 R: k$ E% @" o' G5 E. U' a& `4 R: e
Str := callfunc ('getsenderitemexistence 真珠1000:1');8 p) m- E$ q( W! N
if Str = 'false' then begin% H* m2 w! \# e% M
Str := 'say 没有蓝色真珠,不能增加真气!!';$ m: V- N+ { A' i0 K e/ o; [0 u
print (Str);
`) i8 L) @2 C4 _* c% s @9 g exit;
" A! I$ b1 w# C9 _2 [ end;
6 w# C% o0 O% y) a2 ~) | if Str = 'true' then begin2 L' H# ~$ a4 x# Z2 R9 b
Str := 'getsenderitem 真珠1000:1';0 f8 G) h: Q; y& ]
print (Str);' k' J9 J/ o% P( A/ b
Str := 'addaddablestatepoint 1000';
$ }1 Y3 q) J' g& }% A print (Str);+ \% {6 n0 ^9 B' |7 ~# ~
Str := 'say 恭喜大侠!交换1000点真气成功。';
: G8 d; Q; C* ~9 Z$ c print (Str);; o- s" L! E- U% c9 i
exit;. F4 l: f( W& J5 |( F/ Z' E
end;
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end;
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end.: p9 z+ t9 V, c% l* c
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5,tgs1000\Setting\CreateNpc1.sdb# h& m* x/ g# K5 y X4 w7 x
102,真气,500,500,1,5,142,,( g/ E1 Q2 V$ r* \: k
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到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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" {& }$ G: j( b$ o! p6,tgs1000\Init\Item.sdb5 S* ?' f, n8 B8 G
真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,
! l% h* ?3 m! Q4 A真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,
$ v5 d2 S: F6 X) I( ?! O, A真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |