本帖最后由 异仟年 于 2022-9-5 17:33 编辑 ! Z4 F) i+ p# Y9 i* [ g) t5 f
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此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同0 A }+ t" X9 k* \" U. M% S5 w$ c% ~
; u M, E* A6 m( S$ K9 M: j1,tgs1000\Init\Npc.sdb, Y; b+ a' Q: Q! B1 B: T# ^
) P6 T+ I+ A% \7 C: l真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,! P8 }7 j6 V" M1 V; ?9 ^8 U
f6 P2 i6 k. W/ T- Q; m* h建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观
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9 i; u- W |+ v' _1 X5 s2,tgs1000\Help\真气.txt, B3 W& V" _) M' }
, f/ L! n* Z) a7 K& z/ ?6 X<trade>
# S/ _% Y. D+ ^0 y; l5 l<title>真气交</title>$ p- K! q2 O& N" ?, D3 M2 a
<image name=z24 value=144>: f3 m( Y" Q5 n( q, ~
<text>
" S- q( D% e4 x' f1 U红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;/ {2 D3 |0 T/ X/ L
</text>. x9 a6 L* D$ e$ J1 {9 ~
<command send='close'>关闭</command>
5 {3 v, J$ m* y9 a/ F<command send="jh10">红色真珠换真气</command>
- n, E& r7 N e" J" E<command send="jh100">绿色真珠换真气</command>8 J+ W9 F L" `. z% [
<command send="jh1000">蓝色真珠换真气</command>
. I7 C7 i( h5 e4 _ f* _7 n</trade>6 k8 I7 _$ ]/ s; D
0 ~: B4 l! \$ s# c3,tgs1000\Script\Script.sdb1 Y [4 m4 q, w0 N, I% H; o/ p
: j) P7 f U! V3 t I( w! Y142,真气.txt,," C4 h$ D+ B8 N+ ]; D. O* ]
! o" T" ^2 w# p2 k5 J" o4,tgs1000\Script\真气.txt& E8 B5 ~# ]2 Q. O3 V
unit 真气;+ y' o$ R: h2 z: e) X9 I4 ^
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interface0 j- g( t3 Y0 o" e8 F8 u2 ]) T+ A. k
! O6 c5 J+ Q* K8 s r$ Ifunction GetToken (aStr, aToken, aSep : String) : String;
* l5 n: j& D/ y" F; l- J$ e4 ufunction CompareStr (aStr1, aStr2 : String) : Boolean;9 Y! _5 }. E" h; a0 {4 h( C
function callfunc (aText: string): string;/ Y: Q+ `+ [8 R
procedure print (aText: string);9 `! L/ x+ c) o) \( x: s3 V
function Random (aScope: integer): integer;3 y! G8 D5 Q: c! o
function Length (aText: string): integer;: X! x) ~8 U, S9 t2 {& }
procedure Inc (aInt: integer);/ H" C3 i! `4 ~! [1 {5 w
procedure Dec (aInt: integer);
% L( d, p6 z1 n+ |9 e' U0 U9 cfunction StrToInt (astr: string): integer;6 W$ s" g# a" b: q7 K
function IntToStr (aInt: integer): string;" N: R+ D: d, {. p3 @6 p
procedure exit;& x% e1 y2 P, P$ u6 D; \4 {
n6 \4 R$ q. ^6 r
procedure OnGetResult (aStr : String);
% D6 N v6 U4 j4 k" sprocedure OnLeftClick (aStr : String);
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implementation$ z& K: B$ G& X6 i$ G. u' R h
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procedure OnLeftClick (aStr : String);+ S; N( j- C9 _- r
var
* [7 P+ @+ C% M: v, y$ C ]$ l+ T Str : String;
$ j* ^7 Z! A: z% w# [ Race : Integer;7 d( H C, l. f
begin- N1 r" ^- w' m, S" S+ @* t& X3 H6 B
Str := callfunc ('getsenderrace');
: S5 x& s" f2 P) p Race := StrToInt (Str);
; D$ C( r* p7 _$ g& R if Race = 1 then begin, u, J6 t/ [: }9 y1 m* H9 a7 V
Str := 'showwindow .\help\真气.txt 1';
7 T* j Q p. y3 c4 K* {6 a print (Str);
, V$ G: Y9 z/ E( ^% X( m: u exit; 3 [0 z: ~/ |3 a; L: ]7 R
end;3 }7 C! X; l- g! f6 v4 R
end;) N r9 T. I9 i1 Z) ?* _' x
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procedure OnGetResult (aStr : String);, `; o0 K' l; z9 W9 P
var
9 N# |- _( ^& K& q Str, Name : String;
0 `1 W0 Z2 u, X7 K; Vbegin
& z7 a! x$ G. l) k7 z if aStr = 'close' then begin7 G; |% z8 x( V
exit;
. L( w) q. A4 N5 R end;
6 ?7 M8 U. E4 ? if aStr = 'jh10' then begin* L* R: K8 {: F) J" B- l+ G
Str := callfunc ('getsenderitemexistence 真珠10:1');
0 R- y8 E* J' e1 T if Str = 'false' then begin5 g: @+ `( ~5 A1 K2 K
Str := 'say 没有红色真珠,不能增加真气!!';6 O: \. j9 ~2 h/ C# o9 S
print (Str);1 W& e4 N6 n/ P4 v4 P
exit;. ?* b9 t5 C6 Q3 t3 b& t
end;- i2 ^- \' ~2 j0 B( O
if Str = 'true' then begin
; X* i6 X9 b/ K5 ~3 d4 [# x, j Str := 'getsenderitem 真珠10:1';3 @: q. r9 R1 K( P* V3 z
print (Str);
z$ g+ g; H6 V5 c' W1 t; s Str := 'addaddablestatepoint 10';
8 L0 M; W. f; ~ print (Str);
+ l" m1 e' F' `1 z. J9 Q5 x- H Str := 'say 恭喜大侠!交换10点真气成功。';7 A0 Z9 x: _* f Z" R
print (Str);0 [1 F2 ]9 I5 x1 c5 E
exit;) K7 S" f3 w3 v0 @
end;
8 J* b4 N% v" z6 Y+ q end;6 R" j7 m* B0 [0 k7 W
if aStr = 'jh100' then begin
6 z2 e. F- a# Z% z% a Str := callfunc ('getsenderitemexistence 真珠100:1');0 x, y! f9 E7 s! t/ z& Z9 f4 ~2 i
if Str = 'false' then begin: \, O4 ~% |" V- M7 |) B
Str := 'say 没有绿色真珠,不能增加真气!!';- Y& O* |' z2 Q2 i, L2 m
print (Str);
+ c, s* n3 }) ]' ?8 x: v exit;2 f6 l# P/ a: o9 L6 e
end;
$ }% c# R9 W+ w- r3 c% } if Str = 'true' then begin5 |4 d- M# D' E6 J4 z
Str := 'getsenderitem 真珠100:1';* j3 T# ]' I/ i _5 z/ B% r
print (Str);1 M3 l$ P5 I$ v; p' l* n0 ^
Str := 'addaddablestatepoint 100';
9 E7 {- S8 k/ L print (Str);. p1 q L) J0 z9 H7 ^( Q
Str := 'say 恭喜大侠!交换100点真气成功。';6 G% g9 t `+ e) k$ r
print (Str);
, o& K: |& W+ B/ q- X exit;1 `0 B- P* Q% d+ o' F) ^9 V
end;: e+ Q# s& o" n9 w5 H; ^ d. D# B
end;
* J9 @0 D) F% T: R @ if aStr = 'jh1000' then begin2 H6 Q" i- i$ G8 ~8 \# h8 a* l0 J
Str := callfunc ('getsenderitemexistence 真珠1000:1');
- Q$ q+ ~, x4 V3 m# B6 v2 ~6 G if Str = 'false' then begin
8 @: h) G2 e, k; B; D }2 m Str := 'say 没有蓝色真珠,不能增加真气!!';
. @) o7 q* @0 `0 E0 Z" D/ i print (Str);* \2 y) M/ R9 p" [1 G. L8 X, K
exit;
. X( c6 D1 d! q3 J7 a7 n3 d9 b2 N end;
; x5 |. Q" u7 s" M if Str = 'true' then begin
$ u/ F- o, Q" k( }* I3 I8 p- S Str := 'getsenderitem 真珠1000:1';
( d, W. l7 U5 O4 i& L print (Str);6 Y. V5 Q7 y% Y3 Z- l8 n
Str := 'addaddablestatepoint 1000';
0 Z9 H# r) \) _- z" Y) {: ` print (Str);# O/ f3 S" S/ X- R6 j- Q5 @+ P
Str := 'say 恭喜大侠!交换1000点真气成功。';6 O. T9 O, f/ b" j6 P0 ^
print (Str);
6 j- ~% t& D% F1 \6 f exit;1 u' y, ^3 H8 b- D2 V" S
end;) A0 D& d3 W7 ]# Y! P
end;
0 I' ^, c% x. Send;
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end.9 s9 T3 }4 O" W$ ?0 W
! z) s3 g1 B6 b9 G, c* |' L3 W5,tgs1000\Setting\CreateNpc1.sdb
5 [. ^. d: R1 E7 T/ A102,真气,500,500,1,5,142,,/ ]( i- D5 v" M9 \; o2 b5 {. T
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到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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6,tgs1000\Init\Item.sdb
; |% z; @4 f$ V& L1 U4 x: Y) `真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,) S$ ]* O5 f G' V
真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,' B g0 d# G' P! S. d
真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |