门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成
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1 ]/ v F. u- z2 ^, M2 j' \event文件下是 3 h6 l8 K& l, u( y5 ^' ?
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BattleMap.sdb 加入2 K8 l! n0 d+ H. D1 @( i1 @
K0 G# M* B% j$ @No,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,
6 {) H/ ]. k, K3 f* Y) g& ^3 E1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,, E2 d/ e8 }" z# O& c& I. G
2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,/ d; x( ]; A% ?6 x2 ]: H
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此处的 紫焰世家 和 啊 为 参加门战的门派名字 : O/ X7 A0 B, ^ I/ X
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) P" O- k9 g+ TInit 文件下是 2 d" q7 f; ], G6 h$ x
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Monster.sdb 加入
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+ p1 N) V1 c* O: I& `" JName,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,2 V* a; N5 O% W
门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,
5 D# h$ ]6 p, U) ~! b+ m, B( Y门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,0 C7 R( ?0 H) ^ v5 I2 U
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map.sdb 加入
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% h S Y* D' Q7 @0 [* {8 j95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,* o4 z- a [. U* a5 M) c
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这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下( \( a- b" N" y3 J! V: E
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Item.sdb 加入
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门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,
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* y( A, n' f5 |( t& |( I |Setting 文件下
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CreateGate.sdb 加入
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! ]5 f9 m4 r' o9 l# K/ Q172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,( w4 s+ a/ H( x3 a* |" \' I$ @% e5 q
173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,
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+ f/ ^4 m+ ^) ?& B- r' ?4 ^CreateMonster95(或170).sdb; ^/ O- n- h' G/ ^8 _2 J
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Name,MonsterName,X,Y,Count,Width,Member,Script,
# W+ p f! @9 E- l3 x1,门派剑令1,56,52,1,1,,,( L7 n6 a/ B0 l9 D3 ]4 U" _; n1 i
2,门派剑令2,105,101,1,1,,,. ^5 [: M2 f* T) ]
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GM 命令是 ! K( ^9 d4 K1 j3 t
9 j4 c+ I( P' Y" s门派大战开始battlestart 然后踢人下线: @b**l 500 500
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