门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成
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1 a( U) V3 r& X) Devent文件下是 8 [& M J+ T' p# k+ {
5 n \8 }1 q6 @- U6 k( d$ T% \: oBattleMap.sdb 加入
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9 m" D) t5 C$ W dNo,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,: `2 {) o# B* u& r4 B
1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,$ T* t' D4 o, @7 ]7 {" Y, e
2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,3 ~/ {6 o8 F2 W [! f4 }
+ V; q% l7 _- e a: ~7 y此处的 紫焰世家 和 啊 为 参加门战的门派名字 $ Y( g' P# Q4 x5 [0 u
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Init 文件下是
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Monster.sdb 加入
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Name,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,
, i3 q9 }1 _8 [6 U, J# i门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,
$ G6 |6 k# U# N门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,4 J* l5 x7 e$ {: J# Y- Y( q
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map.sdb 加入
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95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,
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" t$ c$ H& E9 N! [# a I$ n这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下# Q6 b5 Q5 j1 _8 z, Q! _
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# S, a( V9 l& y0 w" kItem.sdb 加入 ! m" S: ] z4 m* r0 b
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门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,
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% f" x1 K' U) u" wSetting 文件下
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172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,
J3 F6 Q, S/ F( k173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊, j( Z* G9 c2 s
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4 I5 \& L7 o( TCreateMonster95(或170).sdb0 z0 c# c! [- j7 O
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0 p$ G, A! }7 W* G8 F$ OName,MonsterName,X,Y,Count,Width,Member,Script,9 p7 c: z- f x4 |
1,门派剑令1,56,52,1,1,,,0 [- w& F7 W# I! _9 e
2,门派剑令2,105,101,1,1,,,
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, q$ H( L8 p8 y1 R0 L# ?# F& zGM 命令是 9 V( h& I4 n6 A1 e5 h/ g. `
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门派大战开始 battlestart 然后踢人下线: @b**l 500 500
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