原理:进入流放地后自动删除物品栏内所有回城卷
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方法:! U# }% A: s3 u$ M
c- y: R# K) {( L5 L一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
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二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到5 y, k9 c# x$ h$ A; j+ t
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三、"删除回城.txt"中回城卷的名字根据各服务器情况修改
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" K6 r0 ^7 N6 ~四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE% h$ k/ V( [, y
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删除回城.txt
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& h/ o3 i4 O) x2 Eunit 删除回城;
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interface0 M) P# c$ v8 a b/ b0 e( B
. B% M+ t: k8 E* Bfunction GetToken (aStr, aToken, aSep : String) : String;
& b% X6 @! ^$ yfunction CompareStr (aStr1, aStr2 : String) : Boolean;
- A( h, D; q: M: H8 b# A: @function callfunc (aText: string): string;5 O" F4 x0 G% B9 c4 n/ T
procedure print (aText: string);
1 K6 ]# }, f% ]4 W5 `function Random (aScope: integer): integer;$ h0 G( M! `1 x- U4 [
function Length (aText: string): integer;
# W4 L0 _6 k0 Q3 @, H9 h4 ]procedure Inc (aInt: integer);
1 w. o3 ?6 r0 m$ W3 {; R3 \' Cprocedure Dec (aInt: integer); ]4 x6 I# j3 I6 ^" Y/ {, `
function StrToInt (astr: string): integer;
7 E: d. h% w; c5 z* P: tfunction IntToStr (aInt: integer): string;+ H9 w" p; `! l% g% \1 M+ O& u/ _) M3 ]
procedure exit;& x2 O- ~" m2 ?3 r- ~( u) d$ I5 T
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procedure OnCreate (aStr : String);
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+ |3 X; A6 ~2 A% H: M# N: Jprocedure OnCreate (aStr : String);% U- H: S) H+ i" }
var
1 |) F4 `, c* Y9 J' }% N" x Str : String;
7 ]) `" W9 Q2 o# L i3 Y iCount : String;
; T( w+ ~6 f5 H GoBigMapItem : String = '回城卷';$ T" o& J' q5 x" Q5 y' D/ a# d
begin" J7 s- H) }4 H5 x6 J
Str := 'getsenderitemcountbyname ' + GoBigMapItem;
. k: r# }; `4 u! L+ @ iCount := callfunc (Str);2 G2 i- a0 D& P3 t) r& O: A
if iCount <> '0' then begin$ k% n# x& M1 b5 |. j
Str := 'getsenderitem ' + GoBigMapItem;* |) Y3 V2 T% y# H5 f; d
Str := Str + ':';* B3 Z: m2 _ Y s8 d# Z5 M
Str := Str + iCount;! D$ r$ h$ d# |# W: L; ~+ v
print (Str);
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exit;
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, n0 I. L5 c0 f$ B+ wend. 2 ^# U/ m4 J/ Q9 b6 q. f
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