本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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2 }' T% v, @. |" x- c, {此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同
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1,tgs1000\Init\Npc.sdb+ u7 H$ q+ q7 @! o. s
5 e6 d- z9 n' ~) y真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,$ y% ~+ Q7 ^) F& z. {( M
! V6 h. A$ _) q- l5 H$ [0 y建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观
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2 I' C% n4 c6 l/ \, q2,tgs1000\Help\真气.txt( G* d) A% ~5 [0 `! A
9 t" Z, [( a8 H4 i: H Z8 A6 U<trade>2 N! a' f4 d& S9 F+ V+ G
<title>真气交</title>
- q/ `* Z8 f2 L8 S+ l<image name=z24 value=144>7 G6 I- i2 u: T: _2 W
<text>9 n8 g* D/ g* N7 h0 ] }2 w
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;
6 N: G$ z3 K0 W0 Y, ^4 o, K </text>
$ s$ B' B0 H" H/ t<command send='close'>关闭</command> H! k. _0 I1 A7 G: ~
<command send="jh10">红色真珠换真气</command># E$ K( ^" Y7 p+ `: q& C @* s
<command send="jh100">绿色真珠换真气</command>( Q0 M+ c: N3 V: I6 b
<command send="jh1000">蓝色真珠换真气</command>( x/ c2 @9 }* g2 k2 T: j8 W9 c
</trade>% K$ }5 Y' [! h5 Y+ ^" B& s
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3,tgs1000\Script\Script.sdb
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! p J; E4 _ W/ C9 K/ m2 a142,真气.txt,,5 f* z2 p# O) u
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4,tgs1000\Script\真气.txt1 l7 y" U0 K; u, x) @) e5 a" o
unit 真气;7 T) P* n) t; b$ r! D$ O! Z% ]
$ S# X; F8 `" f- c, T: }3 ainterface
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function GetToken (aStr, aToken, aSep : String) : String;
- m+ Q8 N% l- s& q' ~function CompareStr (aStr1, aStr2 : String) : Boolean; l0 N" u3 x- ?2 s8 O. c
function callfunc (aText: string): string;
, l9 w( V" E2 o; i [" Cprocedure print (aText: string);
8 L/ @" E. A6 Xfunction Random (aScope: integer): integer; S2 W0 f! i5 ~- w" E
function Length (aText: string): integer;7 H( s2 z' L7 O+ o% r
procedure Inc (aInt: integer);
% k7 ]0 d( B1 ^6 @procedure Dec (aInt: integer);( _0 s' m5 y; Q: U* n# q6 R
function StrToInt (astr: string): integer;: I9 O6 X$ N0 W- Z( j
function IntToStr (aInt: integer): string;4 f0 y W" b$ c* |4 S: m
procedure exit;" u9 l0 G' `; T, T' o; v
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procedure OnGetResult (aStr : String);# G9 U' n3 Q4 `! w- m B& ?
procedure OnLeftClick (aStr : String);
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& F1 }! j8 E: J G- g {$ y" rimplementation2 Y/ z8 A% W, Z8 O) b
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procedure OnLeftClick (aStr : String);8 O; k' J, P9 `4 ~* ^) G- d9 G
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Str : String;9 V( C* R* @$ [! ]9 {
Race : Integer;: x w: N9 G z3 S0 V8 M& |
begin
1 h& N; p8 l9 n6 @7 w3 u Str := callfunc ('getsenderrace');) e+ z' @, X: `. p9 D. H' u* w: X
Race := StrToInt (Str);
" _+ v) X! J( `* l9 q( V" q if Race = 1 then begin! O* |2 S u- W* P
Str := 'showwindow .\help\真气.txt 1';/ x1 S& d8 L4 O5 ?2 k2 T9 m" H" L
print (Str);
/ q' `% z( O, g% [" W+ [1 O exit; 7 d3 c6 q3 R6 H5 d5 h
end;! m; X3 C3 l$ t6 o
end;
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) G; A V: Y; J6 @ ], Z- Yprocedure OnGetResult (aStr : String);9 L9 Y. _% T# V/ h% O
var+ o& Z* {4 [" q6 j% ~
Str, Name : String;
2 J) k$ q) n2 V% G) ]2 Zbegin
) X, `: J- G( E5 q: e! Y4 C7 [ if aStr = 'close' then begin( ]) X0 D/ x5 f! ^5 c. j" v
exit;
1 `5 e5 ^- v; K end;# ?7 T- O6 n, J4 g
if aStr = 'jh10' then begin
' T: I. @5 N+ P5 s7 ]. K! `0 g Str := callfunc ('getsenderitemexistence 真珠10:1');6 U+ [0 R" g, |2 S9 y
if Str = 'false' then begin
8 O; i: B3 A2 x: u' D5 [4 i Str := 'say 没有红色真珠,不能增加真气!!';
# p" T9 u/ t, A0 v print (Str);) Z+ l5 }# x! n7 X: O& D( t3 ~+ g
exit;; R1 [% H* [6 D6 C8 j* V- H' q
end;
& r0 T1 i6 j( @) A2 a3 h" I/ \$ W if Str = 'true' then begin
' f7 `. O- |) s# }2 c Str := 'getsenderitem 真珠10:1';5 `* y& e2 o$ z( i" F
print (Str);6 `6 s6 j1 g" X. c- T) A; u
Str := 'addaddablestatepoint 10';
8 [4 m" D1 H, N, o print (Str);% q5 ]3 `* O6 Q% r7 M" Q+ s
Str := 'say 恭喜大侠!交换10点真气成功。';% w, z, L7 A R; k2 _
print (Str);
2 c- Z' C3 w7 m5 |; [ exit;
& v+ d& w- ?5 W" x7 e end;' k0 { `' d* ]" S$ n0 _
end;
8 F* \# X6 P# ^% n if aStr = 'jh100' then begin
% O: E1 A7 W5 A Y( \ Str := callfunc ('getsenderitemexistence 真珠100:1');5 M% P i1 z- r2 W0 R
if Str = 'false' then begin
, h* \6 e+ z1 S. s9 l/ O! G0 Z4 ? Str := 'say 没有绿色真珠,不能增加真气!!';
7 w( |0 Z: W) `' y" e1 H3 R print (Str);$ B( V; W3 r/ D5 E" V
exit;
" E# t! X9 D0 ?% L end;+ S, ]+ |+ s$ B3 D& k
if Str = 'true' then begin
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print (Str);
; ~. O7 ^2 ^7 Z7 b: O Str := 'addaddablestatepoint 100';
7 p, g8 f- D- P( N# U6 F, E/ I! i print (Str);
+ K7 N' o* s; J! z- ~: ~- P2 L7 s Str := 'say 恭喜大侠!交换100点真气成功。';8 q* B" g5 f! f* a3 i. |
print (Str);
! v- ?' n/ K$ m* i2 {- ?+ e exit;
2 C* a- ~6 C( Y `* Q+ f end;$ N( R+ h8 t2 V8 @. e+ }$ V
end;! d$ ^" }8 T8 J$ k, e
if aStr = 'jh1000' then begin% A0 j7 j2 ~9 w' g2 h* X
Str := callfunc ('getsenderitemexistence 真珠1000:1');
' M- s9 R! h! O6 K if Str = 'false' then begin! f: x4 @+ {4 H. l
Str := 'say 没有蓝色真珠,不能增加真气!!';( m3 j: ^! P. y4 W5 R" ^: e) F0 K
print (Str);
9 q. q" C+ W/ u$ h( K exit;
- I2 _' }7 }9 v end;
. s( |8 X: Q. d3 u8 J. `* ? if Str = 'true' then begin. T' _; d: L" n8 [: w+ [( X, ^5 X
Str := 'getsenderitem 真珠1000:1';
5 ~. l7 d2 [& r3 _1 k print (Str);2 x V7 H3 P8 U0 M' l+ Q0 L% H" `
Str := 'addaddablestatepoint 1000';
& {3 w: F3 f p8 o4 z5 e: [) l4 s print (Str);
6 z( a6 F3 w3 |& O Str := 'say 恭喜大侠!交换1000点真气成功。';
1 I4 w. R. K3 u print (Str);
: e" ^1 f6 n+ _3 m" b, Y exit;
- ~+ o1 Z, M+ p end;" {) Y& Y& w0 R3 u% \
end;& `' D! m7 Y; B- U, n+ p
end;3 B" P! |) V1 X' [( k3 ~
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end.5 S, e% |) |* ?" D" b1 c$ x
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5,tgs1000\Setting\CreateNpc1.sdb% D! \2 j! ?: J: [1 g6 m+ @
102,真气,500,500,1,5,142,,. X" l( x* y8 l* b2 _% P
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到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.1 D# s N, V7 S' ?% \$ q
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6,tgs1000\Init\Item.sdb
- S8 I: U, S4 m真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,
: l# G8 g5 Y) Q' C1 a+ {真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,
( a" W" D8 d6 W5 q9 [8 `真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |