原理:进入流放地后自动删除物品栏内所有回城卷
! ]& `% x$ o8 {9 K4 I2 l, K8 _! v方法:
( \" _9 D: H1 M5 j. ]# m! |2 ?一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
& Q' Z5 e* k2 V; m3 A5 ?( K5 O" P4 t5 @二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
0 d/ M1 b& n0 o' L三、"删除回城.txt"中回城卷的名字根据各服务器情况修改
" z/ N( ]1 O0 D- K# B# l& v8 k% f; l四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
( e( V# h5 e% t7 ?- {4 O删除回城.txt
) z! O4 C! g* L B; funit 删除回城; # m* D( K5 O5 Z/ W9 s1 `8 M
inte**ce + C3 v( V+ t& ]2 p y. y/ m
function GetToken (aStr, aToken, aSep : String) : String;
8 Z6 n: R* ?( z2 o" |function CompareStr (aStr1, aStr2 : String) : Boolean;
% c8 E% V. z) M* j) d6 E) ffunction callfunc (aText: string): string;
7 q! h2 w/ L) |! v+ R) L: N% Xprocedure print (aText: string);
( D" C; u( P! y6 \function Random (aScope: integer): integer;/ B. g) U: ~: u# _/ t1 m
function Length (aText: string): integer;9 c. T# z8 J( F& J3 i E
procedure Inc (aInt: integer);" `6 n7 L7 M5 @# K! R) `0 M& r
procedure Dec (aInt: integer);/ Z) p: U7 w2 ]# `
function StrToInt (astr: string): integer;
1 W5 y4 |1 F! g9 H9 l+ E( \2 Efunction IntToStr (aInt: integer): string;3 _3 w5 t9 x$ i
procedure exit;
' w7 x9 H( ]5 {6 r) X( nprocedure OnCreate (aStr : String);
4 V; I" c" M6 p# g; `) Timplementation 0 O% W# m+ a9 r- O' `/ n8 K" z
procedure OnCreate (aStr : String);
. y0 j8 A, D+ a+ A) Mvar
& S% D7 H. X1 g$ [5 N Str : String;
$ m! D3 E, x7 R! P iCount : String;' E- N9 l/ r! \5 U9 v, W6 Y
GoBigMapItem : String = '回城卷';
& b, t2 \0 ?( xbegin
( c4 U( I; e1 [, B# H Str := 'getsenderitemcountbyname ' + GoBigMapItem;; u z& p; b: x" S9 a
iCount := callfunc (Str);
- ?$ g0 g7 U. J7 m if iCount <> '0' then begin5 ^) a$ u) G' |: u4 I
Str := 'getsenderitem ' + GoBigMapItem; _2 j& y! W. C7 J
Str := Str + ':';
7 E7 s+ e/ V. R$ r$ {8 [7 e' P Str := Str + iCount;' `, g+ O1 b: x8 A
print (Str);( d/ k! Z1 _( q! ?8 ?0 E/ M
end;% ^, c, y v/ f" k7 p" q
exit;
) {8 C$ Z% l4 Jend;
9 r! _& z0 q" c. a$ S9 Bend. & i8 c% @5 {' f7 R
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