门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成 . _. ?# F0 [3 C [- N
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BattleMap.sdb 加入 p W, e w; r' C1 U- ]
1 f4 s; t+ U# {$ b! u( l; ?9 N; dNo,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,
6 P- G+ Q) J+ a k# [8 ~1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,
$ a6 D( v! _7 n( m# F2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,( [' `) e; B, ?9 a6 [/ {
( l1 z. b* Q$ g+ q* c m% Q. D此处的 紫焰世家 和 啊 为 参加门战的门派名字 `# J4 F6 S6 a( W- P3 D6 ~5 N, o/ x
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8 B+ G( X! d* u: `. G" k7 OInit 文件下是 ) {" ?( P* \: v, z$ a! c) J1 D3 U
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Monster.sdb 加入
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Name,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,
5 g9 c- Z. i+ e3 J1 I3 m门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,
& a, O N0 o, d* T, f门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,
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4 m' O X& Z& S. Vmap.sdb 加入 . H6 F" V5 _9 N" Z( ?3 M
: t$ z6 S6 B0 O7 R' d95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,( w; D1 P$ d2 ]: M# T6 F
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这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下: _1 W/ ~, K6 f5 S, T; c& y
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Item.sdb 加入 : V" a# }( V( t
; q. t! h6 M" V0 k' f1 a门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,
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Setting 文件下
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CreateGate.sdb 加入 7 @ R% k% [6 Z7 Q
& z- p/ ~6 ]/ Z7 R6 B172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,- D. p" I1 m; {; s1 f
173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,
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$ H" O7 [7 f3 K: gCreateMonster95(或170).sdb
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6 O) S. _% H9 jName,MonsterName,X,Y,Count,Width,Member,Script,4 x0 i7 r5 z! p# m9 F
1,门派剑令1,56,52,1,1,,,& S/ r7 v( i) P
2,门派剑令2,105,101,1,1,,,/ z3 v, K: q6 G! ?9 b. k0 i
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( B4 @6 m$ v" f+ kGM 命令是
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门派大战开始 battlestart 然后踢人下线: @b**l 500 500 ( i, ^& ?. l# S ~
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