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标题:
新手村擂台脚本
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作者:
异仟年
时间:
2022-9-5 20:23
标题:
新手村擂台脚本
新手村擂台脚本
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释放到同名文件夹下覆盖原有文件。
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1.Script 里面是任务脚本,把对应NPC的代码复制覆盖掉。
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2.Item 里面是任务发放奖品的物品资料,把我发的加进去。
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(由11月23号发布的最新服务端修改)
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-----------------------------------------
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内容介绍:
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新手村比武获得奖励:
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同使用何种武器的NPC比武,将其打败就能获得同类的新手训练用武器(速度20,恢复20,准确20,破坏0
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)
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最后一个NPC老侠客,打败他会获得新手剑之外,他还会公告天下你获得了 侠客弓服 一件!(个人比较
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喜欢黑龙,所以是黑龙的加强版!)
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[replyview]
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-------------------------------------
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unit 一级梅花夫人;
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interface
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function GetToken (aStr, aToken, aSep : String) : String;
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function CompareStr (aStr1, aStr2 : String) : Boolean;
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function callfunc (aText: string): string;
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procedure print (aText: string);
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function Random (aScope: integer): integer;
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function Length (aText: string): integer;
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procedure Inc (aInt: integer);
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procedure Dec (aInt: integer);
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function StrToInt (astr: string): integer;
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function IntToStr (aInt: integer): string;
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procedure exit;
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procedure OnCreate (aStr : String);
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procedure OnDie (aStr : String);
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procedure OnChangeState (aStr : String);
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procedure OnGetResult (aStr : String);
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implementation
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procedure OnGetResult (aStr : String);
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var
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Str, Name : String;
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iCount : Integer;
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begin
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if aStr = 'start' then begin
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Str := callfunc ('getsenderserverid');
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if Str <> '51' then exit;
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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Str := callfunc ('checksenderpowerwearitem');
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iCount := StrToInt (Str);
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if iCount > 0 then begin
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print ('say 先将带技能值装备脱掉!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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Str := callfunc ('checksendercurusemagic 0');
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if Str = 'true' then begin
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print ('say 选错武功啦!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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Str := callfunc ('checksendercurusemagic 1');
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if Str = 'true' then begin
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print ('say 选错武功啦!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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print ('directmovespace 一级梅花夫人 npc 51 20 18 0');
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print ('commandicebyname 一级梅花夫人 npc 1000');
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print ('setallowhitbytick true 1000');
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Name := callfunc ('getsendername');
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Str := 'commandicebyname ' + Name;
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Str := Str + ' user 1000';
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print (Str);
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print ('senderrefill');
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print ('say 别害怕 50');
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print ('say 我会收下留情的... 400');
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exit;
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end;
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end;
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procedure OnCreate (aStr : String);
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var
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Str : String;
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begin
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Str := callfunc ('getsenderrace');
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if Str <> '1' then begin
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exit;
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end;
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Str := 'showwindow .\help\一级梅花夫人.txt 1';
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print (Str);
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exit;
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end;
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procedure OnDie (aStr : String);
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var
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Str, Name : String;
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FirstQuest : Integer;
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begin
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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Str := callfunc ('getsenderfirstquest');
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FirstQuest := StrToInt (Str);
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if FirstQuest < 3 then begin
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Str := callfunc ('checkenoughspace');
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if Str = 'false' then begin
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print ('say 物品栏已满...');
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exit;
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end;
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print ('changesenderfirstquest 3');
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print ('putsendermagicitem 新手训练长矛 @一级梅花夫人 4');
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end;
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print ('say 我可只用了3层功力哟 100');
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print ('mapregen 52');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 52 17 18 500';
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print (Str);
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exit;
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end;
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procedure OnChangeState (aStr : String);
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var
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Str, Name : String;
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begin
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if aStr <> 'die' then exit;
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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print ('say 别无他法 50');
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print ('say 是不是修炼方法不妥呀? 400');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 600';
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print (Str);
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end;
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end.
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-------------------------------------------
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unit 一级捕盗大将;
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interface
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function GetToken (aStr, aToken, aSep : String) : String;
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function CompareStr (aStr1, aStr2 : String) : Boolean;
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function callfunc (aText: string): string;
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procedure print (aText: string);
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function Random (aScope: integer): integer;
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function Length (aText: string): integer;
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procedure Inc (aInt: integer);
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procedure Dec (aInt: integer);
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function StrToInt (astr: string): integer;
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function IntToStr (aInt: integer): string;
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procedure exit;
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procedure OnCreate (aStr : String);
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procedure OnDie (aStr : String);
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procedure OnChangeState (aStr : String);
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procedure OnGetResult (aStr : String);
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implementation
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procedure OnGetResult (aStr : String);
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var
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Str, Name : String;
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iCount : Integer;
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begin
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if aStr = 'start' then begin
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Str := callfunc ('getsenderserverid');
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if Str <> '50' then exit;
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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Str := callfunc ('checksenderpowerwearitem');
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iCount := StrToInt (Str);
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if iCount > 0 then begin
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print ('say 请先脱掉带技能值的装备!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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Str := callfunc ('checksendercurusemagic 0');
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if Str = 'true' then begin
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print ('say 选错武功了!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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Str := callfunc ('checksendercurusemagic 1');
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if Str = 'true' then begin
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print ('say 选错武功了!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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print ('directmovespace 一级捕盗大将 npc 50 20 18 0');
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print ('commandicebyname 一级捕盗大将 npc 1000');
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print ('setallowhitbytick true 1000');
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Name := callfunc ('getsendername');
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Str := 'commandicebyname ' + Name;
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Str := Str + ' user 1000';
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print (Str);
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print ('senderrefill');
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print ('say 你还太嫩! 50');
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print ('say 留神啦_我可不会手下留情 400');
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exit;
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end;
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end;
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procedure OnCreate (aStr : String);
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var
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Str : String;
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begin
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Str := callfunc ('getsenderrace');
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if Str <> '1' then begin
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exit;
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end;
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print ('setallowhitbyname 一级捕盗大将 monster true');
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Str := 'showwindow .\help\一级捕盗大将.txt 1';
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print (Str);
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exit;
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end;
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procedure OnDie (aStr : String);
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var
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Str, Name : String;
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FirstQuest : Integer;
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begin
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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Str := callfunc ('getsenderfirstquest');
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FirstQuest := StrToInt (Str);
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if FirstQuest < 2 then begin
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Str := callfunc ('checkenoughspace');
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if Str = 'false' then begin
7 M* z& y7 \+ u' C" X
print ('say 物品栏已满...');
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exit;
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end;
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print ('changesenderfirstquest 2');
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print ('putsendermagicitem 新手训练拳套 @一级捕盗大将 4');
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end;
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print ('say 不可能_我怎么可能输呢.. 100');
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print ('mapregen 51');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 51 17 18 500';
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print (Str);
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end;
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procedure OnChangeState (aStr : String);
! p- D. f: [# |& `6 a0 U% {( {
var
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Str, Name : String;
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begin
" d+ S; E$ t" ^
if aStr <> 'die' then exit;
! {6 ]( T# Y; X9 V7 z
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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print ('say 回去再修炼个10年吧50');
L8 e9 S; ?: ?6 A4 J- [$ t
print ('say 到那时我在用双手跟你打 400');
6 \. b# j' v( q" b9 g$ p
& @( y: [ R+ g! G4 [4 q
Name := callfunc ('getsendername');
# Z2 }2 {6 J6 w2 m* ^5 x7 x
Str := 'movespace ' + Name;
2 X8 M0 b# g3 W1 E( A* }8 \
Str := Str + ' user 49 106 55 600';
. e3 ~4 U' z9 `5 \, M
print (Str);
9 |! u6 t6 Q2 L4 f
$ m6 o. |& L p/ W& h% S4 O; r6 g" |; b
print ('boMapEnter 50 true');
! \- S+ b9 N4 K4 L( v$ D' H& Z
end;
1 Q' X/ q+ B1 `1 R, Z
4 w0 R; v- r m! _4 \
end.
7 I( \+ A# v5 ~! F# L2 o
, {8 j' @( C6 i! h
---------------------------------------
2 Y) P6 u% ~+ ^/ j+ I4 `4 _
& G( K n0 O/ _+ H, w
unit 一级牛俊;
! i7 |5 ?& o+ x& L* Z7 \9 y
2 y4 ?& z, r9 o% b$ O
interface
: _7 |: ^3 M+ J* G
) }6 U3 O6 H1 m: W; g, l! n2 h
function GetToken (aStr, aToken, aSep : String) : String;
9 A' S9 D# a- ~% g! O& w
function CompareStr (aStr1, aStr2 : String) : Boolean;
, Y, C# f; t; e! Y9 m& m
function callfunc (aText: string): string;
* b3 ^$ b% V3 Z7 a3 f9 J9 z
procedure print (aText: string);
, l9 ^/ W2 e+ o: v/ b0 y5 b
function Random (aScope: integer): integer;
9 q G( v8 B4 D9 k* h
function Length (aText: string): integer;
: N9 m) m. p$ [2 ]7 b! f
procedure Inc (aInt: integer);
7 u3 ]2 _1 B) g- k% C- }- x
procedure Dec (aInt: integer);
% Q9 N9 v4 W9 f" Z
function StrToInt (astr: string): integer;
\- K7 J5 I. x: x* y
function IntToStr (aInt: integer): string;
; x$ P+ h" C- C8 |8 n# V
procedure exit;
( q6 w6 e. T0 b5 e
4 R o/ a7 |2 l# Q @- @6 f
procedure OnCreate (aStr : String);
: l1 o% L# n" Q# `. g8 ?
procedure OnDie (aStr : String);
6 i8 y4 Y L9 b* w0 S9 \; n; A
procedure OnChangeState (aStr : String);
" z5 Y" V/ C4 H
procedure OnGetResult (aStr : String);
$ V7 ^8 p8 N/ N
' v' g/ C1 `9 u# N3 J& n* z
implementation
0 D' W& g! R) P' j
# h4 M$ s% F, p( S7 w- S2 Y4 o( i
procedure OnGetResult (aStr : String);
# u6 i3 A: `# D4 _ M
var
, o2 T% U& W, g9 p
Str, Name : String;
- U4 d3 o+ x$ C* V% F; }2 p
iCount : Integer;
8 h) h* a0 x7 r: n
begin
0 A* u( Z. i5 K
if aStr = 'start' then begin
& t/ I; p( k! l
Str := callfunc ('getsenderserverid');
4 H$ Y) c9 F; ]; r
if Str <> '52' then exit;
3 H2 ?0 r1 ~8 l7 c' V
( o7 L( N/ {/ s0 v# k
Str := callfunc ('getsenderrace');
+ w2 Q0 a2 d! Z8 ]
if Str <> '1' then exit;
' i5 w7 q- M' J5 M
9 S$ V9 b- F2 z, ]
Str := callfunc ('checksenderpowerwearitem');
. q& I7 e. u" M& x* R- C
iCount := StrToInt (Str);
8 P' `2 o: I+ h% C
if iCount > 0 then begin
# L9 g: t; I7 j3 U" c( z% p" ^3 n# X
print ('say 请先脱掉带技能值的装备!');
( m0 @( R0 u$ T! }5 j( Y
Name := callfunc ('getsendername');
% y4 P! A4 ?2 H& [5 S& d
Str := 'movespace ' + Name;
& n/ l0 o' x1 J0 ^ }
Str := Str + ' user 49 106 55 100';
3 p7 j6 S7 i. s6 `* F: F! V
print (Str);
~7 T0 I+ ?0 A0 a# w
exit;
' U% O+ T! l8 U2 S3 D) r
end;
) H' s5 n2 ~' g1 j! \: L6 \$ m
Str := callfunc ('checksendercurusemagic 0');
6 z, }* M9 Z/ U7 W: g O
if Str = 'true' then begin
i$ S K# `9 i9 i8 p
print ('say 选错武功了!');
7 C/ k0 _. D3 v$ ~4 t, f
Name := callfunc ('getsendername');
: d0 A: S1 L9 s
Str := 'movespace ' + Name;
" t! h1 i6 \3 |$ W6 ~
Str := Str + ' user 49 106 55 100';
2 B6 \3 ]5 d8 I
print (Str);
1 n4 j2 l/ [* {+ v* e7 V0 u& |
exit;
2 F' [# D, c) N/ P
end;
8 \: v6 A0 H& N
Str := callfunc ('checksendercurusemagic 1');
! g: o2 y7 g5 t
if Str = 'true' then begin
9 J" _- m3 p* y. t
print ('say 选错武功了!');
( K( F, @4 e- R0 y8 a. p
Name := callfunc ('getsendername');
. P3 c" v7 b3 Q6 Z2 S. U) d- l
Str := 'movespace ' + Name;
2 H3 E1 R; \4 Z, j" B/ T
Str := Str + ' user 49 106 55 100';
" J! B% c$ a! V+ n. t0 T
print (Str);
s: D ^' v5 H1 c0 f
exit;
9 J% Z( w! O% p* o
end;
+ [2 V7 J" D1 C& M3 I; ]: ~* {
1 E$ G) G t- N- n
print ('directmovespace 一级牛俊 npc 52 20 18 0');
0 j' R& D. g5 o1 {" V
6 j+ d8 K* L" T: m- m9 p
print ('commandicebyname 一级牛俊 npc 500');
2 f5 U8 w t5 Q/ v# A
print ('setallowhitbytick true 500');
6 [$ A+ b2 c! P1 Z( X0 j# n
0 w: P! _: t3 {
Name := callfunc ('getsendername');
{' h3 C. k) I; f8 U" G/ F
Str := 'commandicebyname ' + Name;
7 k! A- @3 @0 Q+ o* p# ~
Str := Str + ' user 500';
1 s" O. n, \. j9 L& g( I4 ~7 V
print (Str);
6 A" g9 M+ D& N! t! e
9 u1 J* M6 J4 j0 L3 q" p% `: [7 ]" o
print ('senderrefill');
6 z- c6 ^% a7 X8 X6 X- a
" f7 l6 l; y0 j/ c
print ('say 10如果10秒内不能将你搞定 50');
1 o D: m! X* [. \5 v. m
print ('say 就算我输! 400');
) \! G0 M: H% C9 ~
exit;
8 j9 i: I' _, k$ m" X6 B
end;
2 h6 p. H5 X3 x9 ^
end;
7 E" `: ~4 O6 w2 q( k
& W0 ]* z. [( u" v) w; O. L' y
procedure OnCreate (aStr : String);
4 a1 ^# g( z1 p" M! }( p
var
+ W0 K) }8 \5 e: h. l
Str : String;
9 s0 O2 y, e# Q, O" K. `# O* x4 ~2 P
begin
; x; ~4 c8 ]: _ g
Str := callfunc ('getsenderrace');
/ y+ R( t" L$ s/ k" s
if Str <> '1' then begin
# t! o5 z2 f2 x
exit;
0 b( G5 C% w& N% n. C& z8 x9 L2 [
end;
; x+ n% N$ `: D; Z+ O
9 P6 U4 }: E% D9 z2 s4 D$ F
Str := 'showwindow .\help\一级牛俊.txt 1';
. C: z d, r- ?
print (Str);
. v: d2 b6 }' h' J# C' y
exit;
% z( K, W# C4 p B: o1 P( t
end;
+ R9 W& n; e1 ^+ h* ?1 p5 j6 A, j, _
6 j+ w% `0 }' z2 }& N9 D& P
procedure OnDie (aStr : String);
! _- S/ w8 N; w6 Q6 y u
var
1 X$ ~' A4 B5 p- ~$ G
Str, Name : String;
# _& D# J* i! e9 C& J6 K! Y9 F
FirstQuest : Integer;
% v" H3 k0 u% b5 D3 X
begin
: d6 b! q! n1 k, O' }- J. J L
Str := callfunc ('getsenderrace');
+ X6 A* O5 V" T6 _+ q! P* i
if Str <> '1' then exit;
1 K9 J: A) G! O6 K$ c# u# t
/ \5 c6 ~) s5 C8 \+ K m
Str := callfunc ('getsenderfirstquest');
$ {/ j# S$ z9 l- x1 g" ^' g
FirstQuest := StrToInt (Str);
& U2 Y3 ~& d' w; x8 ]$ s! l0 t
6 a& F0 a: f m0 @
if FirstQuest < 4 then begin
+ Z! ]( ^1 Y6 m" t
Str := callfunc ('checkenoughspace');
1 T7 U9 L: L$ ?2 Y2 X
if Str = 'false' then begin
" P- S! j ~4 {; A: x; m/ H
print ('say 物品栏已满...');
# J, p, ^ w; U2 d3 [
exit;
0 ~, {5 S9 _. Z
end;
+ `1 H! g% T' T9 t
; i" Z6 F) G" [+ C, X' V+ _
print ('changesenderfirstquest 4');
% m5 m/ c) s3 V; V( t
print ('putsendermagicitem 新手训练大斧 @一级牛俊 4');
! |; [* a8 t3 r
end;
0 G$ m# f E& X( I
. h+ L) B- ?. w6 S1 S4 {
print ('say 什么_不敢相信!! 100');
6 \8 `1 }0 R2 C1 X: V
: c6 @& G9 ?( k4 u7 f
print ('mapregen 53');
+ x1 }: i% p1 O8 Z
2 g8 P4 H0 @% v( a: C! s! t
Name := callfunc ('getsendername');
3 Q' d7 L. V) t* \5 H7 U5 B
Str := 'movespace ' + Name;
# w' |; u0 l5 i) O) o
Str := Str + ' user 53 17 18 500';
t6 E( |1 k' R: g6 D
print (Str);
* w6 L: j" Z% a+ v: v! ^
end;
# R Y! V9 s- Q$ n0 n8 k, ?
~. A; F/ o' r7 V
procedure OnChangeState (aStr : String);
& Q% \+ O# M7 T$ x" F! e/ X$ S0 ~ Z
var
/ ]# U. n% j; f+ {" f
Str, Name : String;
' C9 {5 B+ n! A1 N+ ]
begin
. d* ^5 p! ?5 n% T$ W
if aStr <> 'die' then exit;
5 u& p0 B \3 x6 _4 t
% g+ q7 ~" J- Z3 l k. N
Str := callfunc ('getsenderrace');
& D2 x8 s* [8 K* l# M8 |
if Str <> '1' then exit;
1 D7 A) i3 p( {0 W; }" k" w- |
6 s$ l. w! x7 \, e3 ?3 `$ d
print ('say 领教了吧! 50');
/ H7 L; m1 m/ ^1 p/ C( D3 \ d
print ('say 差远了... 400');
. q% u% c! M+ ^7 x% I5 d C- W
; p1 b3 F7 T9 C7 T& J
Name := callfunc ('getsendername');
: G/ x$ l! o, i8 ~0 l# i: a* u
Str := 'movespace ' + Name;
: |0 R8 B' W! _/ V* R1 \ e
Str := Str + ' user 49 106 55 600';
6 m8 d4 s k7 d$ p0 V
print (Str);
, C3 ^! p+ V: w+ ?5 o
end;
T: t" S) ~! V! D5 L8 c
3 e0 |' [. d' m6 x+ {0 |6 Y1 k( _
end.
' y6 K- d0 j2 f& L0 i1 Q
----------------------------------------
5 ^1 V+ Q8 F4 d& r! ]3 l
unit 一级雨中客;
* y. F' C8 l. L# C; O% ~
# ]* T) X0 [+ F. ~# R8 X8 M
interface
( l5 L- o- V- d
b8 _3 q4 j) O/ B) I
function GetToken (aStr, aToken, aSep : String) : String;
! x$ N3 A6 G2 U! v1 @2 Q {! ?
function CompareStr (aStr1, aStr2 : String) : Boolean;
& q* m* Q- T" e+ J; H
function callfunc (aText: string): string;
4 O) ?7 h7 u+ y5 w: [* m6 V
procedure print (aText: string);
6 {' U3 p: [6 R. Y+ l# J/ F
function Random (aScope: integer): integer;
, d+ I( x- v" Q! T+ g# k
function Length (aText: string): integer;
9 A( c [2 y( c
procedure Inc (aInt: integer);
$ e v% o& H7 S0 O6 X9 s& B* K6 f
procedure Dec (aInt: integer);
2 ~8 q0 Z0 S' m
function StrToInt (astr: string): integer;
* Q8 q! S% h% D8 u7 B1 y- }5 }- x
function IntToStr (aInt: integer): string;
% l) T$ f; X, ]# I: w" o* z% C6 W
procedure exit;
* x0 r2 o3 U/ j8 T q2 k- m
# @; m4 F8 h1 D2 P+ H
procedure OnCreate (aStr : String);
9 s% i* a/ A1 W2 g1 p/ k9 b) _0 t1 K
procedure OnDie (aStr : String);
$ o( T# n+ _- A; D# h( N
procedure OnChangeState (aStr : String);
; m% u% I+ M0 ` a1 k
procedure OnGetResult (aStr : String);
: h; H# E' o$ r9 I
- Z8 p; \/ ^" G$ O& m
implementation
M$ I; u! K- o% B6 d
$ q0 o3 h n" A% \
procedure OnGetResult (aStr : String);
4 i; ]# f- r1 h/ d
var
; c3 ^3 I; [! p9 S
Str, Name : String;
: ~) j8 I& @: n( f6 W' U
iCount : Integer;
6 d+ u/ l1 O) h0 D# d) x) K
begin
# N: X, G1 C) X: x
if aStr = 'start' then begin
) ]/ N8 w2 C* ?/ C& q7 X
Str := callfunc ('getsenderserverid');
# [; W" O4 U5 w% r: Q1 w; W
if Str <> '53' then exit;
6 N6 g5 o- `4 |
+ ]+ W# d9 s$ e2 ^+ T) x
Str := callfunc ('getsenderrace');
! d( c( j) p* e4 p6 c3 s# ?
if Str <> '1' then exit;
! y" [4 E. y+ S1 @
2 n3 b+ {! K5 p
Str := callfunc ('checksenderpowerwearitem');
! w& a+ l" _% a5 B; \3 I
iCount := StrToInt (Str);
; n) q J. }) O3 ]# w# r( e! L
if iCount > 0 then begin
4 P" _9 K5 J: I
print ('say 请先脱掉带技能值的装备!');
1 {8 i2 Z L$ m7 {: t" G
Name := callfunc ('getsendername');
1 }+ d! U3 W; Z8 \& W7 N" J$ L
Str := 'movespace ' + Name;
7 b+ ~. i" r2 X. {
Str := Str + ' user 49 106 55 100';
$ ] i5 L) p% j7 j3 q
print (Str);
; j* V. n& F& h9 U/ `
exit;
3 }+ K9 _- B& t
end;
b) s2 P7 Y- P# N$ f* e0 f8 v! \
Str := callfunc ('checksendercurusemagic 0');
$ `- V) w5 U0 L+ d: y/ b; ~3 V3 O, X
if Str = 'true' then begin
0 s+ a4 f+ T1 j! b+ d
print ('say 选错武功了!');
9 p) o, Y& T2 C* X4 t- Y1 l
Name := callfunc ('getsendername');
& ]% l. T3 _2 Q% K2 P
Str := 'movespace ' + Name;
8 E( O1 b) g/ h! s+ H
Str := Str + ' user 49 106 55 100';
7 U7 G- \0 n+ F5 J( v
print (Str);
1 t$ T! f- _5 R& x5 P& b L/ }
exit;
( L* _5 S( i2 O4 _; d. q% m( w
end;
' p1 t& }' X2 u4 j, s3 r* M
Str := callfunc ('checksendercurusemagic 1');
$ H8 o1 _/ k6 }5 F5 t7 f
if Str = 'true' then begin
) Q8 t4 S+ d- E# V9 W
print ('say 选错武功了!');
8 W; T- i- A# l( A1 X" G
Name := callfunc ('getsendername');
5 _* Z/ v( \1 @; U3 y; R
Str := 'movespace ' + Name;
3 _! R. z- \" h
Str := Str + ' user 49 106 55 100';
/ ^6 F# Q" s/ ~1 O. U
print (Str);
) v5 p" e) y0 z; k) F2 Z
exit;
1 Y& q) I# u7 A9 T
end;
0 P* h& y y3 q; E
% b9 Y7 m4 O0 a' l3 T; F
print ('directmovespace 一级雨中客 npc 53 20 18 0');
8 c0 h3 H0 W x0 o, E0 [% d1 D7 H% a
Y8 w, M, i7 \+ Z9 C
print ('commandicebyname 一级雨中客 npc 500');
* l* `& p- h2 P$ E/ a1 ]- G
print ('setallowhitbytick true 500');
8 K9 \0 V2 s4 [8 Q J1 D% }
$ _4 [3 `4 |) _, l F
Name := callfunc ('getsendername');
+ y- P; \' H; Q
Str := 'commandicebyname ' + Name;
( \! K, B- a7 F" C1 k6 [
Str := Str + ' user 500';
/ c' J! A3 d* W; m- n7 K
print (Str);
6 U" q+ S, j0 j, r
; m5 P& I9 q' @5 n/ O( N0 l
print ('senderrefill');
4 r3 ] r9 m" J2 s* j
& r) C9 I6 \6 C4 F, O, p
print ('say 领教了 50');
# g k; \+ T7 }9 e7 G
print ('say 开始吧 400');
- J1 i. b( u( d& |& N1 n
exit;
8 R1 y+ t5 ?* v+ T
end;
/ _6 J9 M i% f7 O. F+ G6 I# W0 T; _
end;
$ L# Q4 W9 F; {4 @& F& F- Y
T( s; b# I k c
procedure OnCreate (aStr : String);
% ^, I0 k, H6 `/ k# h" \
var
4 b6 V8 p: s. D# H% P9 o( D
Str : String;
* w8 B* a2 b; n4 T# X4 ~" `
begin
1 y" ]- ~8 }, E: v, n
Str := callfunc ('getsenderrace');
+ H; O$ Y4 @8 Y: Q0 i& s
if Str <> '1' then begin
0 T- y V4 c6 S
exit;
9 J8 {3 o3 e o
end;
3 W5 \0 U2 j) j1 E6 M! R/ M
" q* ?( Z: ^* P9 Z
Str := 'showwindow .\help\一级雨中客.txt 1';
' W7 B4 M6 e$ S% G& @" N, D! M
print (Str);
8 B- U3 |7 a5 P. i6 m4 y
exit;
& l: W7 y% D u4 K1 B/ i! u) J9 C
end;
' B2 J% @- W1 ^9 ~# N
& s' h. l3 Z3 g6 w U! M1 {! Z! h
procedure OnDie (aStr : String);
% J3 D/ p2 c2 { P( |+ @0 a" }7 L
var
& n# s8 e- }5 ?2 e+ K5 L
Str, Name : String;
6 g+ |9 B f/ C: Y* H1 P7 I
FirstQuest : Integer;
- ~2 A! b: P, ]5 _* Z( S
begin
# T% g' V! N% d' r9 N/ I
Str := callfunc ('getsenderrace');
$ E, t3 p6 f4 g) Y
if Str <> '1' then exit;
. B; m- I0 D& H5 E
) O: a% b3 [) e
Str := callfunc ('getsenderfirstquest');
: O5 @* A- k4 j$ G6 T
FirstQuest := StrToInt (Str);
8 b' K: Q. o) C# |: F1 F/ h
2 V: Q: H( ?1 r- d7 q2 Z/ E
if FirstQuest < 5 then begin
' b8 S8 A9 l z+ Z' u, [( Q
Str := callfunc ('checkenoughspace');
9 M* ^1 M/ a I, E5 r x
if Str = 'false' then begin
( X z* I5 x% r0 r7 G6 [# q
print ('say 物品栏已满...');
) J4 p# q6 v+ o0 ]# \7 ~
exit;
) m) M+ ?; M9 f& V6 l1 L
end;
; G( V" k4 f0 R: B. l0 u3 v+ [! }. {; q; c
& w, `" [+ I/ ]" p; K* l+ v% ^! H
print ('changesenderfirstquest 5');
) f5 N$ |2 s! \
print ('putsendermagicitem 新手训练弯刀 @一级雨中客 4');
7 ^- I$ h' {$ m' u
end;
7 Q5 e# T7 p& u7 [% Z3 M' c( S
% @8 x( D7 X- N$ y2 \
print ('say 早料到了_佩服 100');
2 Y' W4 D+ |( R' W$ ?
* k" t. o* N8 }* a' a( l3 o: b/ j
print ('mapregen 54');
- P- P2 q* P! P% K# M" t
7 ^6 b- T. k$ }6 g
Name := callfunc ('getsendername');
1 A: v H, X' a
Str := 'movespace ' + Name;
! y0 |2 f9 W# Z3 c
Str := Str + ' user 54 17 18 500';
- q( ? F( d) \, q9 V
print (Str);
* `, J: A' J% f8 w6 S6 H$ \
end;
) N# W% r) H4 o
3 h5 t# a# a5 P; [
procedure OnChangeState (aStr : String);
0 F) U. k. @9 W3 Q3 c* K
var
5 _! a, c7 C. V* d& e( p t
Str, Name : String;
3 m& Z" Q) i+ `/ f5 U& }
begin
3 C0 F) C9 v: y) k2 u! r) Z' h
if aStr <> 'die' then exit;
: O3 ]) l5 t: R* q' B
* b/ G& v j3 D9 M' P" |4 B8 b
Str := callfunc ('getsenderrace');
2 d3 C2 S+ e" s
if Str <> '1' then exit;
" [ @/ }+ m. ~' L
6 ~* |3 L1 h2 _7 {; B! d# T& k1 C$ s
print ('say 不错。只要能维持几秒钟');
3 b5 f; f3 |; D
print ('say 到那时谁都不是你的对手 400');
$ W* Q" f f3 r" _
, F9 A5 S) M: v5 e2 c
Name := callfunc ('getsendername');
; d5 Z- ]0 B: Q$ p8 ]; [
Str := 'movespace ' + Name;
9 F. u# U$ n% A: h6 U
Str := Str + ' user 49 106 55 600';
2 m6 y* b, m1 U& \/ x0 Q( W; C
print (Str);
: v+ H1 f5 b3 x# m1 L) S2 s {, v
end;
/ _3 `0 N6 H3 \
5 D$ V. O U8 F
end.
/ X% f( i- K' T! F- H
' P7 J+ w+ h% |5 W: F* C
--------------------------------------------------------------------------------------------------------------
2 `$ n* m+ {* L- i @ t' W
7 L$ w8 D; v. W. j
unit 一级老侠客;
: [0 X% `" m8 M" l$ H
( M% Q3 k+ h5 k( p- d, A+ j6 r! c
interface
3 @ K# ^7 |! [6 j
$ o5 d( ?( C' V5 a& k: Y" a+ ~
function GetToken (aStr, aToken, aSep : String) : String;
. y b/ S0 y G8 X( a7 P- O8 ]1 |( @8 p
function CompareStr (aStr1, aStr2 : String) : Boolean;
& M! a* p) d: r2 ?3 W
function callfunc (aText: string): string;
. `: E1 T& B$ g: n: w
procedure print (aText: string);
* n# e" K2 s, h
function Random (aScope: integer): integer;
0 p, b' l2 {! u- r8 C2 s" Z2 b
function Length (aText: string): integer;
; P* L6 b5 a3 N0 E
procedure Inc (aInt: integer);
( U# m+ p8 K4 Q5 Z+ W8 Z
procedure Dec (aInt: integer);
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function StrToInt (astr: string): integer;
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function IntToStr (aInt: integer): string;
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procedure exit;
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procedure OnCreate (aStr : String);
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procedure OnDie (aStr : String);
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procedure OnChangeState (aStr : String);
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procedure OnGetResult (aStr : String);
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implementation
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procedure OnGetResult (aStr : String);
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var
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Str, Name : String;
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iCount : Integer;
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begin
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if aStr = 'start' then begin
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Str := callfunc ('getsenderserverid');
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if Str <> '54' then exit;
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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Str := callfunc ('checksenderpowerwearitem');
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iCount := StrToInt (Str);
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if iCount > 0 then begin
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print ('say 请先脱掉带技能值的装备!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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Str := callfunc ('checksendercurusemagic 0');
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if Str = 'true' then begin
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print ('say 选错武功了!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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Str := callfunc ('checksendercurusemagic 1');
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if Str = 'true' then begin
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print ('say 选错武功了!');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 100';
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print (Str);
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exit;
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end;
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print ('directmovespace 一级老侠客 npc 54 20 18 0');
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print ('commandicebyname 一级老侠客 npc 500');
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print ('setallowhitbytick true 500');
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Name := callfunc ('getsendername');
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Str := 'commandicebyname ' + Name;
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Str := Str + ' user 500';
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print (Str);
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print ('senderrefill');
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print ('say 如果你实在想比 50');
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print ('say 我将奉陪到底 400');
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exit;
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end;
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end;
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procedure OnCreate (aStr : String);
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var
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Str : String;
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begin
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Str := callfunc ('getsenderrace');
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if Str <> '1' then begin
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exit;
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end;
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Str := 'showwindow .\help\一级老侠客.txt 1';
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print (Str);
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exit;
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end;
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procedure OnDie (aStr : String);
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var
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Str, Name : String;
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n, FirstQuest : Integer;
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begin
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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Str := callfunc ('getsenderfirstquest');
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FirstQuest := StrToInt (Str);
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Name := callfunc ('getsendername');
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if FirstQuest < 6 then begin
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Str := 'sendsendertopmsg ' + Name;
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Str := Str + '恭喜你,通过了所有的比试,获得【侠客弓服】';
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print (Str);
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Str := callfunc ('checkenoughspace');
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if Str = 'false' then begin
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print ('say 物品栏已满...');
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exit;
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end;
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print ('changesenderfirstquest 6');
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Str := callfunc ('getsendersex');
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n := StrToInt (Str);
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if n = 1 then begin
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print ('putsendermagicitem 男子侠客弓服 @一级老侠客 4');
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end;
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if n = 2 then begin
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print ('putsendermagicitem 女子侠客弓服 @一级老侠客 4');
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end;
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print ('putsendermagicitem 新手训练神剑 @一级老侠客 4');
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end;
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print ('say 佩服_佩服 100');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 25 35 500';
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print (Str);
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end;
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procedure OnChangeState (aStr : String);
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var
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Str, Name : String;
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begin
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if aStr <> 'die' then exit;
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Str := callfunc ('getsenderrace');
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if Str <> '1' then exit;
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print ('say 小小年纪_就有如此高深的武功 50');
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print ('say 日后要继续修炼... 400');
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Name := callfunc ('getsendername');
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Str := 'movespace ' + Name;
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Str := Str + ' user 49 106 55 600';
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print (Str);
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end;
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end.
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-------------------------------------
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*************************************
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奖励物品代码:
4 O" L1 k) i% _) y3 O
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*************************************
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8 |% _$ C5 l$ t& d; i5 Y
男子侠客弓服,男子侠客弓服,24,新手村擂台战利
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品,2,,,,,FALSE,FALSE,181,6,7,,,,1,1,1,,50000,,,,,,4432,4831,TRUE,,10,20,,,,,,,200,100,100,10
8 T% D" c# s/ R' R
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0,,,,,,3,TRUE,4,,FALSE,,,,,,,,,,,,,,,
9 Q+ `2 l2 }+ ]3 `: g% T
女子侠客弓服,女子侠客弓服,24,新手村擂台战利
! u7 ] c9 V8 O, Z/ H- U
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品,2,,,,,FALSE,FALSE,181,6,7,,,,1,2,1,,50000,,,,,,4432,4831,TRUE,,10,20,,,,,,,200,100,100,10
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8 P; W1 ]$ h. D3 q0 `& Q4 i
0,,,,,,3,TRUE,4,,FALSE,,,,,,,,,,,,,,,
- T7 r. U+ p, ^4 N
新手训练拳套,新手训练拳套,6,新手村擂台战利
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; ? }5 K6 K9 @# Z$ W
品,1,,,,,FALSE,FALSE,361,9,52,,0,0,1,,1,,50000,50000,,,,,4404,4805,TRUE,20,20,20,,,,,,,,,,,,
8 y s; c! J( e- W& _
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,,,,4,TRUE,3,TRUE,FALSE,,,,,,,,,,,,,,,
/ g5 U+ x& P y/ c. ?( [# V
新手训练神剑,新手训练神剑,6,新手村擂台战利
3 C/ A$ n( u1 S/ j( Z$ r! h) k
/ o! q& M% B, e
品,1,,,,,FALSE,FALSE,365,9,69,,2,1,1,,1,,50000,50000,,,,,4404,4805,TRUE,20,20,20,,,,,,,,,,,,
8 w3 A. |5 f* j
( p4 {1 G1 j4 F, T, D$ M
,,,,1,TRUE,3,TRUE,FALSE,,,,,,,,,,,,,,,
! ^2 x H1 \. a& {* U( Y
新手训练弯刀,新手训练弯刀,6,新手村擂台战利
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& ?( [3 Y8 H4 q* ?. l# ?
品,7,,,,,FALSE,FALSE,113,9,2,,2,2,1,,1,,50000,50000,,,,,4412,4813,TRUE,20,20,20,,,,,,,,,,,,,
/ @) I f5 _9 k; \/ ~8 ?3 m& U
( F2 \$ X4 F' R, r1 |- Z
,,,1,TRUE,4,,FALSE,,,,,,,,,,,,,,,
: s/ V* {2 W5 B b' u
新手训练长矛,新手训练长矛,6,新手村擂台战利
. e9 r( `3 I }1 ]7 L& b
' a* z7 U. x! R! E. v! q' x- U
品,6,,,,,FALSE,FALSE,117,9,45,,3,4,1,,1,,50000,50000,,,,,4435,4834,TRUE,20,20,20,,,,,,,,,,,,
5 p: l% c/ A B. H7 c) P
6 `& x$ o- ?; ^
,,,,1,TRUE,4,,FALSE,,,,,,,,,,,,,,,
$ q5 E U; u" Y; T: F+ T* a0 l5 G
新手训练大斧,新手训练大斧,6,新手村擂台战利
2 X% N2 a7 U0 U( i, K
% X8 H" q a# Q$ M9 A5 j
品,6,,,,,FALSE,FALSE,95,9,12,,3,3,1,,1,,50000,50000,,,,,4415,4815,TRUE,20,20,20,,,,,,,,,,,,,
b# ]4 d& f1 }1 A& o G8 A7 Y4 \
8 @3 R8 z& U. T9 b( L& q
,,,1,TRUE,4,,FALSE,,,,,,,,,,,,,,,
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******************************************
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