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标题: 如何添加真气兑换员 [打印本页]
作者: 异仟年 时间: 2022-9-5 17:29
标题: 如何添加真气兑换员
本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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F; V7 r- ?- N6 x. s此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同2 Q' N' v0 Y3 Q' N# s
, W4 \5 E( S' N" E' l7 Y8 c, n1,tgs1000\Init\Npc.sdb
% J; c- h' r+ |7 t! g3 A( w
. M7 ]6 H, V* I+ i5 s0 w真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,* _% x7 T, R \7 Y4 g4 t
6 [* m7 ]1 I% t1 n建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观& ?' D% @ S. h2 f) D0 Z
# t+ y( `# E/ T) K2,tgs1000\Help\真气.txt
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<trade>8 c& @% U( f, |2 o- m. d
<title>真气交</title>
d. R( o6 C4 A<image name=z24 value=144>4 Y6 z. J- v# M" p1 L3 y' l6 s8 H A
<text>
+ M3 {8 ]3 b. z红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;
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</text>2 X6 u- Y" K' k" r5 `
<command send='close'>关闭</command>; k: O5 N' ^3 T6 J
<command send="jh10">红色真珠换真气</command>
( z: a4 S! u3 z5 r% j<command send="jh100">绿色真珠换真气</command>
3 \ k$ K+ r" v( w<command send="jh1000">蓝色真珠换真气</command>) c* y6 @9 n! H* J! l
</trade>
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3,tgs1000\Script\Script.sdb; G3 K3 B/ J' h/ j* I
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142,真气.txt,,
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& p0 t5 B# K% T/ y$ w+ l4,tgs1000\Script\真气.txt
D) b) {; M, x7 |1 ], k& ~3 \unit 真气;
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# [* w9 h# ~# Xinterface
3 Y9 w/ P. s8 x
8 j* Z1 ^3 N9 d2 O3 o# qfunction GetToken (aStr, aToken, aSep : String) : String; s# q( F7 o7 G
function CompareStr (aStr1, aStr2 : String) : Boolean;% P/ t2 i/ ` Z2 ^
function callfunc (aText: string): string;
. Y! N0 w; z, e. g% j' c' Wprocedure print (aText: string);+ ?5 W% P3 s6 Y) |7 C
function Random (aScope: integer): integer;
# M1 q& F _( C2 Z8 dfunction Length (aText: string): integer;
2 ?4 g- p) P( T: a, L5 uprocedure Inc (aInt: integer);! G+ l7 x' z8 Y
procedure Dec (aInt: integer);
: u2 w% R6 A$ vfunction StrToInt (astr: string): integer;
3 d0 j) C& d. e6 b, b6 b) Hfunction IntToStr (aInt: integer): string; \3 Y; i6 }1 l; h3 l) m
procedure exit;
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: u; J/ S( v9 Aprocedure OnGetResult (aStr : String);6 R, ~- a/ i4 W( g8 z# W2 x- p" C
procedure OnLeftClick (aStr : String);
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implementation1 x [- q6 o% A8 q( A/ E
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procedure OnLeftClick (aStr : String);4 P+ X) o2 h9 J8 j. Z* U( G- i
var" h( v1 r; C' s5 C2 m* p' l
Str : String;7 n5 ]1 _: H0 |& d7 ~, D% ^1 o" I
Race : Integer;
$ a" {5 q. x/ ]begin# [) ~* H, ^$ p2 ]- _" J
Str := callfunc ('getsenderrace');
, |( {' G4 f- N, v, X+ I1 \ Race := StrToInt (Str);6 J' T% _! |! M) u- e
if Race = 1 then begin5 B" [% ^' B0 I4 z
Str := 'showwindow .\help\真气.txt 1';4 V' w3 c3 G; a
print (Str);
& l4 s+ H" w3 @: S exit; # a( X& W7 |. Y
end;' Q! T2 `7 C% T$ Y6 W# b8 ?
end;; b! f# Z# {! U+ s5 n: K) y; L
' _' X+ l4 h5 X( @: S" y8 H) {procedure OnGetResult (aStr : String);
, J3 t/ L7 {& b& nvar
+ F& M" y. a& w0 L5 {1 M Str, Name : String;
% L# d6 B; F: R+ [- \. Obegin- ^ b) J# t$ N' C
if aStr = 'close' then begin
- T8 H3 M3 y( U6 q exit;
/ c ]1 Q( S; C3 i/ v* d end;
: e( t" N3 F, l5 C. D if aStr = 'jh10' then begin
0 \7 L& N" W: x& d/ i, G8 ^, O. | Str := callfunc ('getsenderitemexistence 真珠10:1');) D( Q; E9 U: q5 T$ o. T
if Str = 'false' then begin
, D/ S: ~$ H d0 A H* N: c Str := 'say 没有红色真珠,不能增加真气!!';
& H& \ t' u7 h2 a print (Str);8 d. d& S" T h M7 ]6 c
exit;
) ?% P. z, A* o3 Q/ M end;* F' ^/ \# l: _, t* j, F
if Str = 'true' then begin
( D w- b. C3 Y& ]' j) _8 ? Str := 'getsenderitem 真珠10:1';
0 Z _. H: i: G3 N% h print (Str);
* b7 o' K( ^7 m6 [ Str := 'addaddablestatepoint 10';2 n3 ?3 i& a4 t5 ]4 [1 w+ d% z
print (Str);9 \5 m/ F# V. M; B
Str := 'say 恭喜大侠!交换10点真气成功。';2 F- T; a% _7 T
print (Str);! z: k% T+ c0 R2 H
exit;
8 [$ c0 M$ {2 f) r8 x: Y+ h end;
; ]! ^- N% t5 X6 ?9 X9 a end;
) \ ^, b8 ~3 l$ c if aStr = 'jh100' then begin
; j/ n3 M8 L$ x Str := callfunc ('getsenderitemexistence 真珠100:1');5 z: o5 G5 R% g& P v* g
if Str = 'false' then begin; Y2 n1 U8 h- ~% e* y
Str := 'say 没有绿色真珠,不能增加真气!!';& W0 G: O" l$ ]4 h0 i! M* y% p
print (Str);# u" N( U6 b! J" _0 K' c3 b/ L
exit;
. N. T) w* Y" a6 U7 o# } end;4 S$ S$ N* Y4 B6 b" r1 C
if Str = 'true' then begin
2 r, j9 p! H, {) M! c2 V2 e8 C# \; ^ Str := 'getsenderitem 真珠100:1';" \/ o- G& b: h
print (Str);8 V* P, z; E& @+ f- X. v+ T) ~
Str := 'addaddablestatepoint 100';; n. u( Y1 E8 a. m$ w. I+ _
print (Str);
& z9 h- X2 A( f! h6 g Str := 'say 恭喜大侠!交换100点真气成功。';
) [4 y$ c/ A* n' {3 h# ?/ _. g0 E print (Str);
+ z5 A& F) f) ]! U exit;( o) O5 H0 a' o5 d1 o1 g' v9 U2 b
end;' z6 E7 t. H* J3 L+ y6 S% p, K& h
end;) L/ Y# m( d1 a8 I! X9 D
if aStr = 'jh1000' then begin2 d' c' w x' ?4 _1 a+ g. ?
Str := callfunc ('getsenderitemexistence 真珠1000:1');- |3 n, k, I+ O7 x2 i
if Str = 'false' then begin- e4 m8 ^0 P7 [, I4 Z
Str := 'say 没有蓝色真珠,不能增加真气!!';
/ z* ^3 U' x+ j print (Str);
, ]! O2 r; e& b6 l4 i exit;
8 k6 g" q6 t/ G8 K/ D5 u0 ~9 p end;* q7 E; b8 j, _1 p4 l% I
if Str = 'true' then begin( C% J, w- ~ ~( g" }9 }3 Q, B
Str := 'getsenderitem 真珠1000:1';
# ~) E& D2 u+ v: U% H& I print (Str);3 ?# c$ u1 F5 h) f5 `0 Q
Str := 'addaddablestatepoint 1000';1 W$ m6 A& x) R' Q, w
print (Str);
/ L! f0 V6 W2 k5 j, }. \1 ] Str := 'say 恭喜大侠!交换1000点真气成功。';( k& O- w, w m; R8 {
print (Str);
7 q$ W/ {" n; I exit;
( ^( c) ?3 h1 [ o) R end;
. I; o) e5 Q" J' y% H end;' v( l# a& }' A5 k
end;+ l& Q0 {6 F# x9 o" @
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end.
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" Z6 {2 U( Q/ g- f5 W S% a5,tgs1000\Setting\CreateNpc1.sdb, \1 Y; X( q7 K# X, k2 {
102,真气,500,500,1,5,142,,
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到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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5 b, u7 I, Y4 e. p) M6,tgs1000\Init\Item.sdb c9 r- s. F3 [3 m
真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,2 l5 ^/ ` E! L6 n- ~* m8 ?& j
真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,
7 d4 U- X# U8 V, k真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,,
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