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标题: 千年加密解密代码(delphi) [打印本页]
作者: 快要发癫啦 时间: 2023-2-14 11:29
标题: 千年加密解密代码(delphi)
千年加密解密代码....虽然看起来挺复杂的.我是对应汇编的.编译后几乎和游戏客户端里的一样...保证了速度.. 4 `4 H' ?- `0 g
二次解密代码我还没去搞.不过一次解密足够了.可以制出很多功能外挂.如自动拾取.吃药.等等...二次解密加密主要用于怪物坐标用的.(自动练功需要解析怪物坐标要用) ! Q$ ]+ Q/ Z0 p5 U3 I
4 s3 t$ g, w+ s5 E+ t" b声明部分 # l& @/ G, M2 d3 V* Q; B z
//二种声方法均可
5 b A- T- M! @9 h//const gamestr:string[255] = ’N>TSVUJlwdcBMFjnAKb?qxvyeGzfLP=_ER@Z\am]ChgoWD;QuX[<tkpr^`iIHOYs.3" (- ’+chr(13)+’<;’+chr(12)+chr(00)+’=/!,1>#2$’+chr(39)+’89%’+chr(10)+chr(9)+’*):5&+67?40’;
! A d* k( }3 P3 Kconst gamestr : array [0..127] of byte =
6 v6 I% p$ n6 O- y$ {($4E, $3E, $54, $53, $56, $55, $4A, $6C, $77, $64, $63, $42, $4D, $46, $6A, $6E, $41, $4B, $62, $3F, $71, $78, $76, $79, $65, $47, $7A, $66, $4C, $50, $3D, $5F, $45, $52, $40, $5A, $5C, $61, $6D, $5D, $43, $68, $67, $6F, $57, $44, $3B, $51, $75, $58, $5B, $3C, $74, $6B, $70, $72, $5E, $60, $69, $49, $48, $4F, $59, $73, $2E, $33, $1E, $01, $13, $22, $10, {&content}B, $28, $2D, $20, {&content}D, $19, $3C, $3B, $06, $11, $1C, {&content}C, {&content}, $3D, $1D, $2F, $21, $03, $02, $05, $04, $2C, $31, $3E, $23, $32, $24, $27, $38, $1F, $39, $25, $12, {&content}A, $09, $18, $1B, $2A, $29, $3A, {&content}E, $35, $07, $26, {&content}F, $2B, $36, $14, $37, $3F, $34, $30, $16, $08, $15, $17, $1A);
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( A' q+ F: O) b7 Z. ]代码部分
# p# B5 ]7 R% r, R; w efunction decode (inchar:pchar; len:integer ; outchar:pchar):integer; //解密
# u! h; g* G+ avar
5 c& l3 d, A( `* l) v! C/ t/ h a1, d1: byte; 7 Y2 F! m- g5 U
j, count, di, si :integer;
/ X( K7 ?. P+ F8 M2 V; @3 Qbegin
# h4 F! z. A# {0 `( a: T/ k9 V: Z decode := len div 4 * 3 ; //返回解密后数据长度 b2 u5 T/ r- {
j := 0; ' ]4 n/ a. u0 _' J
while i < len do
0 a s% t& [1 o2 v7 K) ^ }4 e begin
1 R, Y. ]+ M& F4 E J F d1 := byte (inchar[j] ); ' ?' b' j) k3 m, w$ U9 f' W- t
if ( d1 = $3B ) or (d1 = $7A) then
" z" t/ Z4 t5 J# l$ S begin ! D" q% B5 A9 P! V2 ?; S* s/ E! u( ^
end; ' t1 A7 u' D0 A( C( S: {' C; E
d1 := d1 and {&content}FF; # D2 O3 [) m3 w
d1 := gamestr [d1 + 05]; //d1 := byte ( gamestr [ 1 + d1 ] ); 7 \* T0 c/ m' u& U) `
byte (inchar [j] ) := d1; // 根据不同的gamestr数据定义选用不现的方法 : l5 ^8 P0 b Q* s+ N
inc (i);
+ P) \) N. g% y( Y) C* m8 z' ^# t end;
# }4 v9 W4 y) M" \8 n7 P& }
5 w& k$ N0 \# }" G1 l di := 0 ;
) {, r# j3 W7 n. X si := 0 ; ( R% W% f# g, k. ?. M6 t
count := len div 4 ; //循环次数
/ {% B3 A9 k" @ for j := 1 to count do
9 h/ N% C8 g% S. o5 V; [* O' h begin 1 V& T3 w8 q) K; R: W3 b. N9 w
a1 := ord ( inchar [di]); //解密数据 (取4个.转化3个) % {8 B6 d. D- G4 c3 T1 L1 u
a1 := a1 shl 2 ; 9 i4 t) x3 j0 }1 s4 j6 H
d1 := ord ( inchar [di + 1]); 8 o8 W N6 A5 I+ Q
d1 := d1 shr 4 ;
0 w3 {* ?9 B7 k a1 := a1 or d1 ; ! i5 k. ?3 g7 ?7 E A5 n! T9 l
outchar[si] := chr (a1); # e5 t" P7 o( M; Y8 j
% p @5 l' i/ h S8 C a1 := ord ( inchar [di + 1]);
; o6 H3 k" k1 ` a1 := a1 shl 4 ; + E! B& T2 k( ?! M
d1 := ord ( inchar [di + 2]);
! C H7 p7 W1 b4 ~8 B+ ] d1 := d1 shr 2 ;
2 r# U, o; t# j" x, b, U a1 := a1 or d1 ; ' L0 X2 q% ]" g2 V0 ~. T
outchar[si + 1] := chr (a1); / `1 n6 h- f! L
7 h, J0 l0 F* D [4 f
a1 := ord ( inchar [di + 2]); + b# I& |7 K. e5 k; L
a1 := a1 shl 6 ; ( n) L$ p5 x/ W/ o( W
d1 := ord ( inchar [di + 3]); % u0 ?# O3 d+ n
a1 := a1 or d1 ; / g& v; A9 n9 o& k: w
outchar[si + 2] := chr (a1);
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di := di + 4 ;
$ q) o' V9 U, g0 F) I; W' X& O si := si + 3 ;
" l9 D" d* }; B S end; 2 Q& ?9 z q, H0 \* `$ @0 |& i$ \5 r; l
end;
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function encode (inchar:pchar; len:integer ; outchar:pchar):integer; //加密
) s- i3 B- c- |# l$ ?var $ _3 C; i. @. M7 n! ^) ?) x+ o
a1, d1 :byte; : O# M" V; o! F8 o3 h; e
j,count,di,si :integer;
( O' i/ ], u9 m& A0 ], F
2 D, Z1 ~! s; R7 P3 k2 tbegin 3 y; F9 `/ E1 _6 C6 L) c
encode := len div 3 * 4 ; //返回加密后数据长度 . B6 \6 R8 l( f
di := 0 ; % f& b; Z# Y/ Z
si := 0 ; . V9 A6 y5 l8 `# T& E) [ S0 H
count := len div 3; //定义循环次数
L* @) k/ D1 B4 a/ G9 Z/ ? for j := 1 to count do 9 I' {- j; @/ Z3 b
begin
. }! j7 b% G1 L3 u a1 := ord ( inchar [di]); //第一次转换 取3个 输出4个
9 o, k' E6 g4 a" |: s a1 := a1 shr 2 ; $ r/ D2 A. O* B# `" |$ C
outchar [si] := chr (a1);
/ i5 s% f/ Z& g- ~% X" ~3 u% ]' r% o+ e# @, F) G( M/ h o4 D
a1 := ord (inchar[di]);
( U7 N* Q! ~) P O5 h a1 := a1 and 3 ; 1 d* f* z# ^+ E0 h
a1 := a1 shl 4 ;
6 E& y" f# v: K d1 := ord (inchar[di +1]);
$ U) n, k4 P3 n8 B+ g d1 := d1 shr 4 ;
5 `1 U2 H* V. ` a1 := a1 or d1 ;
' n* a: `7 D( `# p) G, L outchar[si +1] := chr (a1) ;
5 s3 T$ F+ s' J9 u' O3 Z I7 I9 T0 b; d5 b6 y+ `3 S5 y, x% M
a1 := ord ( inchar[di + 1]) ; - q/ B% B. X8 P0 F* d: }( A
a1 := a1 and {&content}F ;
( _+ Y8 T- _( F. T a a1 := a1 shl 2 ; 2 {- ?7 c! Q& F' }
d1 := ord ( inchar[di + 2]) ;
+ X' a+ ]- \, I1 U d1 := d1 shr 6 ;
* P7 L Q; W3 d/ a5 I* Y a1 := a1 or d1 ;
$ Y6 I3 o( |& i* `4 ? outchar[si + 2] := chr (a1);
, w4 f" g; c% n2 x% Z" w4 f: k7 Z
& Z% }0 [+ _3 Z, b9 N1 {) V: Y a1 := ord ( inchar[di + 2]) ;
6 M1 R8 z. c0 D- d8 p a1 := a1 and $3F;
1 M3 I1 I1 ~, x S* q outchar[si + 3] := chr (a1) ; & M+ I- O: O. |9 e# h5 `9 k% Q
, Z. b: d5 k3 M; ?, [# u" e
//第二次转换
, p5 D: K: V0 v$ a d1 := ord ( outchar [si]); //第 1 个 3 ]- w/ a: X0 o# E8 x
d1 := gamestr [d1]; 7 l2 ?# O) S( q) \7 b5 z4 |6 i
outchar [si] := chr (d1); 5 A, r8 U/ W" R/ C6 e9 _4 e0 L( E
3 |' G5 H( W0 F0 ]1 [( }& _/ A d1 := ord ( outchar [si + 1]); //第 2 个
- D3 ?) Q, l/ P d1 := gamestr [d1];
) b9 w9 J0 w& N1 I outchar [si + 1] := chr (d1); , I$ z8 u5 d+ j7 A
7 _* s1 p# f* U. W d1 := ord ( outchar [si + 2 ]); //第 3 个
7 }9 H$ d; P: V$ o5 i% L" k0 Y d1 := gamestr [d1]; 0 s9 m$ q- D! V6 g# q6 t
outchar [si + 2] := chr (d1); # ?2 _* L9 }, i. L
1 m( H0 }- w( q+ X d1 := ord ( outchar [si + 3]); //第 4 个
8 \, I# j$ `* t2 m$ p9 a d1 := gamestr [d1];
2 |" s0 L; f# r4 A# ]2 h outchar [si + 3] := chr (d1);
8 T0 l8 X/ [- D7 W( k; w @+ x* O8 D0 Q% d- f1 j
di := di + 3 ; 7 N! z# m, G! \( i, B
si := si + 4 ; $ T; h9 U! m6 m+ J* c
end;
- I( W0 h: e, [) Aend;
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